| =728; =90; ?> | ||||||||||||||
|
||||||||||||||
|
|
=172; =90; ?> | ||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#11 (permalink) |
|
Senior Member
![]() 343
- 19
|
would love to see the textured meshes in game.
__________________
3D Artist - GANZ - Toronto my online portfolio VANARTS Unearthly challenge page - scroll down to middle |
|
|
|
|
|
#13 (permalink) |
|
Senior Member
![]() 289
- 52
|
Soon, Soon...
I have been messing with the transfer maps tool in maya and I cant quite get it to work right. I have been using my simple railing mesh, trying to make it look smoother, but I am not sure if it is working. I will play with it some more. I am starting on base textures and materials today. In the meantime, I think I have the lighting just about done: ![]() ![]() ![]() |
|
|
|
| The Following User Says Thank You to JMChristopher For This Useful Post: |
|
|
#15 (permalink) |
|
Senior Member
![]() 343
- 19
|
How do you get the plain grey textures in unreal ed? Is it the default material? I am getting the checker pattern. Also are you using vertex lighting or light maps? Shadows look good.
__________________
3D Artist - GANZ - Toronto my online portfolio VANARTS Unearthly challenge page - scroll down to middle |
|
|
|
|
|
#17 (permalink) | |
|
Senior Member
![]() 289
- 52
|
Quote:
Modeled one of these in 1.5 hours as a little speed modeling practice, they will go in the level as well. Its not a UT map until it has some crates in it. ![]() ![]() Last edited by JMChristopher; 02-06-2009 at 08:38 PM. |
|
|
|
|
![]() |
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |