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#1 (permalink) |
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loves polygons
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Ghost Rider
Here is something I did yesterday:
![]() I hope I can get some time to unwrap it today... and start working on the textures. The polycount si almost 2900 and the limit 3000. I will use the extra 100 to make some planes for the fire around his head. C&C! ![]()
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http://www.andrei313.com |
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#5 (permalink) |
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loves polygons
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Thanks for the replys!
Xadeko, I will do that. Usually I wait untill I put a skin modifier on it and I add polys where I don't like how it deformes, a test skin. OriK, a bike will come in the near future, for now I want to finish just him. Seebaer, yes, no throat I wasn't sure if I will connect the gloves with the arms... I did it in the end. But for the head I am sure it will the suported by the flames I don't see why I should put a spine there. It will make it difficult to read I hope I made the right choice and it won't look wiered. ![]()
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http://www.andrei313.com |
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#7 (permalink) |
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Senior Artist
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I like the body, it’s very stylish. The skull head could be a little too generic, but texturing and flame effects could make all the difference.
I was going to say something about the deformation too, but it sounds like you’ve got that covered. Oh yea, CHAINS! ![]() |
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#8 (permalink) |
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loves polygons
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Thanks. I think I will work on the head a little more. I hope I can make him mad and scary
I know that the flames will make a huge difference, the problem is that I don't know yet now to approach that. I'm sure that after some test I will get it right.Chains will come too... the bike, and a gun but I'm not sure that I want to start working on the props now. I think I'll finish the character first.
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http://www.andrei313.com |
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#10 (permalink) |
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loves polygons
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Yes, I always start from a cube when I model a head
the hend and boots too... everything else are cylinders ![]()
__________________
http://www.andrei313.com |
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