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Old 08-08-2006, 04:10 AM   #1 (permalink)
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Ghost Rider

Here is something I did yesterday:



I hope I can get some time to unwrap it today... and start working on the textures.
The polycount si almost 2900 and the limit 3000. I will use the extra 100 to make some planes for the fire around his head.

C&C!
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Old 08-08-2006, 04:18 AM   #2 (permalink)
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oooeeh i love ghost riders,

maybe the shoulder, elbow and knees need some work, if you would rig it and try to bend the joints it would realy come out weird,

besides that its a good model!

maybe we can have a nice clay render or so?!
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Old 08-08-2006, 04:21 AM   #3 (permalink)
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Yeah, this becomes pretty cool. You know that we want to see his bike, too ^^.
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Old 08-08-2006, 04:54 AM   #4 (permalink)
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looks cool, but i miss the throat

iam not sure about it, but i doubt that ghost rider got a flying flaming head...or?!
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Old 08-08-2006, 05:01 AM   #5 (permalink)
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Thanks for the replys!
Xadeko, I will do that. Usually I wait untill I put a skin modifier on it and I add polys where I don't like how it deformes, a test skin.
OriK, a bike will come in the near future, for now I want to finish just him.
Seebaer, yes, no throat I wasn't sure if I will connect the gloves with the arms... I did it in the end. But for the head I am sure it will the suported by the flames I don't see why I should put a spine there. It will make it difficult to read I hope I made the right choice and it won't look wiered.
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Old 08-08-2006, 05:17 AM   #6 (permalink)
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so finish him and we will see if it is the right descision ;-)
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Old 08-08-2006, 12:28 PM   #7 (permalink)
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I like the body, it’s very stylish. The skull head could be a little too generic, but texturing and flame effects could make all the difference.

I was going to say something about the deformation too, but it sounds like you’ve got that covered. Oh yea, CHAINS!
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Old 08-09-2006, 01:33 AM   #8 (permalink)
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Thanks. I think I will work on the head a little more. I hope I can make him mad and scary I know that the flames will make a huge difference, the problem is that I don't know yet now to approach that. I'm sure that after some test I will get it right.
Chains will come too... the bike, and a gun but I'm not sure that I want to start working on the props now. I think I'll finish the character first.
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Old 08-09-2006, 02:53 AM   #9 (permalink)
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That looks great. I seem to ask everyone this but, did you start from a Cube to model the head?
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Old 08-09-2006, 03:49 AM   #10 (permalink)
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Yes, I always start from a cube when I model a head the hend and boots too... everything else are cylinders
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