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#1 (permalink) |
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New Member
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War water fountain
For which Engine - Unreal 3
Current Polycount - 9388 Max Polycount - Not sure, right now I think less than 10K triangles Texture Size - Shooting for a 1024*1024 Description of background information on piece - I'm doing this from a concept art by Adrien Amilhat of a war water fountain. You might have seen it on conceptart.org before. As of the description here's a quote from the concept artist: "there are 3 water distributors in each side of this semi mobile fountain. If this transport is under an attack it has 2 towers to defend itself and one heavy cannoon at its back. If someone who has already took his water ration try to take much more, the blue lights turn orange and all distributors are closed. In the extreme case, if someone try to fool the optic sensors (en ennemy for example) all the water inside will be contaminated by the poison contained in the 2 last and smaller tanks. We could think that every belligerent of this war has his own poison with its antidote." Where are you looking to receive criticism - Everywhere, especially the textures part when I get there. _________________________________________________ ![]() ![]() Hey guys, first time I post any art here so I'm looking forward to the C&C. Was looking for a cool project to do and found this piece of concept art and decided to make it 3D. Posted the mesh I've done tonight, that's the blocking of it so disregard the topology. Right now I'm looking for C&C on the proportions. I think I'll add some elements toward he back of the fountain like a rack or something to transport light stuff. Not quite sure on that. Thanks. |
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| The Following 2 Users Say Thank You to MathyG For This Useful Post: |
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#2 (permalink) |
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Senior Member
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looking good so far.
in terms of proportion, maybe the radii of cylinders could be could be a little bit smaller. Also, the propulsion part looks to be more like 1/3 of a sphere rather then 1/2. this looks to be an interesting piece ![]() Last edited by stop619; 01-05-2009 at 02:24 AM. |
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| The Following 3 Users Say Thank You to stop619 For This Useful Post: |
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#3 (permalink) |
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Senior Member
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Looking good so far, i think you can remove half of the sphere you got on the bottom left and have it sit slightly on. This includes several areas you have colliding mesh, don't forget to clean them up inside.
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| The Following 3 Users Say Thank You to Kaburan For This Useful Post: |
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#5 (permalink) |
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New Member
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Hey guys thanks for the feedback I tried to adjust some things a little bit. Added a couple of things of my own too.
I just finished working on the hi-poly mesh, hopefully I won't need to go back too much as creating the hi-poly isn't exactly my favourite part.. But if things need to be fixed I will do it. Here are the screenies! Oh yea and I found out after rendering I forgot about those pole things that connect the distributors to the fence things on the side, gotta add those tomorrow now. ![]() ![]() ![]() Again thanks for the feedback and keep posting! |
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| The Following 2 Users Say Thank You to MathyG For This Useful Post: |
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#7 (permalink) |
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New Member
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I've finished the low poly mesh somewhere around yesterday I believe but didn't post it until now, wanted to finish unwrapping it first before posting.. It stands at 9391 triangles right now which I am happy with, could have saved some using cylinders with less sides for the tanks but since they are so prominent on the model, better get them as round as possible...
Now I just hope baking the normal map won't get my crying again... ![]() ![]() ![]() |
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| The Following User Says Thank You to MathyG For This Useful Post: |
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#8 (permalink) |
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Industry Artist
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Looking cool, great concept.
I think you could try and get some more nice hard edges into your high-poly model, though. It's looking a little smooth in places and loses the hard, chunky military feel that the concept has. |
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| The Following 2 Users Say Thank You to Talon For This Useful Post: |
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#9 (permalink) |
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Senior Member
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its epic man. what talon said is correct...looking to see some great use out of the hard surface texture tutorial on this website. I would suggest maybe adding some waterbottles stored on the racks or some back packs with water bladders maybe. Possibly do a scene render with some water dripping onto some rocks below and it hovering in a cut out piece of the desert...like a real life model diorama.
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| The Following User Says Thank You to lhumphries For This Useful Post: |
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#10 (permalink) |
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New Member
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Thanks for the comments guys!
Talon : Point taken, I'll look into this. Ihumphries : Good ideas, already planned a tool box in the back rack, will probably add the backpacks you suggested and more as I think of them. The diorama idea is cool too, I'll need to check that out once I'm done with the fountain! |
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| The Following 2 Users Say Thank You to MathyG For This Useful Post: |
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