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#11 (permalink) |
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Senior Member
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Just a quick update as I'm about to pack up for the evening and head home to kill some Austrians in Empire Total War, fricking went to war with Poland and the whole world hates me. Anyway....
UPDATES! ![]() ![]()
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Environment Artist - Portfolio |
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#12 (permalink) |
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Senior Member
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Just another quick update, I have been fleshing out the room more and trying to fill spaces, I want it to feel like everything is connected but its really hard to do in a modular fashion while still using a very small amount of models. Its a way I like to work to try and give the illusion of a lot of work with only a small amount of models, it also saves me loads of time and game memory. But ye, sometimes I do it to much and its... obvious.
But anyway, here are some quick updates. I will be working on it for the next 3-4hours so I will probably have an update then, just wanted to see if I could get some quick feedback. Do you think its starting to look more like a portfilo peace that i can be proud of? cough*get me a job*cough ![]() ![]() EDIT: Just counted and my scene contains 22 models, the rest are instances. Currently at 77,000 triangles. But I have just added a few more layers of pipes since the update.
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Environment Artist - Portfolio Last edited by IchII3D; 24-03-2009 at 01:39 PM. |
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#13 (permalink) |
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Senior Member
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I'm just finishing for the day and heading home, I'm fairly happy with where things are going. Just need to add clutter, I'm looking at around 30-34 individual models, some small and some big. Hopfully it won't take to long to texture them all and such, probably about a month, to get it completed.
Anyway, I wanna play games! See ya tomorrow :P ![]() ![]() ![]() ![]() EDIT: Currently the whole scene is at 99,560 Triangles.
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Environment Artist - Portfolio |
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#14 (permalink) |
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New Member
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I like that, nice modeling and great attention for details
Personally I would avoid having too many red lights, it's a bit too generic. If you want this piece to stand out from all the other industrial scenes out there, then I would give it a different color theme, something like that yellow/green you've got in your moodboard (that picture in the middle at the left). It's just that I've seen so many industrial scenes with red lights in it.As for the details/modeling: maybe add some puddles or wires on the floor, so everything doesn't look too perfectly aligned. Looks a bit too perfectly clean and aligned right now.
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www.bja-design.de |
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| The Following User Says Thank You to BJA For This Useful Post: |
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#15 (permalink) |
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Senior Member
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I'm planning on adding puddles and wires, also going to have boxes with tools in and such. I'm going to wait until the body of the modelling is finished first though, I'm pretty much done with 90% of my base meshes. Filling out general areas, all I have to do now is fill them even more with small objects and such.
I was going to go for a green/red contrast as they are opposite colours to each other, I also tried blue and yellow, but that seemed to under water. I think I will see what I can do with the red lights, it wouldn't make much sense in terms of realism, but I will try random colours. I even tried purple at one time lol. Oh and taking into account my scene is all grey apart from a few models, meaning all those subtile tones are actually green lights. EDIT: Forgot to add, all the lights will be having dangling wires connecting them to each other as currently they are attached to metal struts and walls. I'm just not sure if I wanna do the wires in Crysis of model them...
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Environment Artist - Portfolio Last edited by IchII3D; 24-03-2009 at 04:52 PM. |
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#16 (permalink) |
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Game Art Student
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So far I'm really liking the feel of it, I think it would look even better if you made it a tad darker light wise though.
You have a nice collection of good looking models, but the scene still feels a little empty, I've always paired "messy and cramped" with industrial, so it could be a little more "busy" model wise. I'm not sure what you will be adding as clutter, but maybe adding some more factory related structures to the emptier areas, like a fusebox, cable spool and the like would help make it stand out more. Make it look as busy as industrial sites tend to look. And as mentioned by BJA:too many red lights. You could limit them to certain spots and maybe use a balanced combination of yellow and white? (depending on the placement of the light of course). Also I'd model the wires for the lights, it gives you more control and opts for interesting twists and wire placement .With all that said this is a very good scene you have set up, and you have every right to be proud of it, can't wait to see it fully textured and put in CryEngine 2 ! |
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| The Following User Says Thank You to Skamberin For This Useful Post: |
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#17 (permalink) |
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Senior Member
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Some nice ideas Taxi, I'm glad you mentioned it actually as I had totally forgotten about things like extinguishers, hose pipes etc... may be even a few sets of ladders. I had a nice sleep and I feel a bit refreshed with some new ideas. I think I'm going to try turning most of the larger boiler lights to green, basiclly meaning they are working and then turn the large control boxes to yellow, deleting the random reds to great a darker atmosphere. I just don't want to hide any of the textures so I will have to be carefull, does CryEngine2 suport ambience only lights? If so I can get around dark areas like that, may be even try use a few negative lights if things get to bright. I'm still fairly new to Sandbox2 though so I will probably kill a few days learning more about lighting, lucky I know a bit about importing etc... so that shaves a few days off.
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Environment Artist - Portfolio |
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#18 (permalink) |
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Senior Member
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Well, its been a week since I last had change to work on this. Mainly because I had to franticly put together my final year project report. But I'm now back on track. My deadline for this project is the 21st April, I have a lot of work ahead of me. I added some smaller objects to the scene but I still need more, I'm not showing any more images of the scene just yet, going to wait until it has had more of an update to save repeating myself.
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Environment Artist - Portfolio Last edited by IchII3D; 03-04-2009 at 10:14 PM. |
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#19 (permalink) |
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Industry Artist
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Starting to look good but it might benefit from some more edgedetail.
The 23 sign looks a bit flat and the 23 might be a bit too bright. Also be careful when you have too much grime going on. (makes it harder to spot actual dripping stuff) |
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| The Following User Says Thank You to Dennispls For This Useful Post: |
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#20 (permalink) |
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Game Art Student
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hey, for the color scheme. you said blue and yellow looked too underwater, try using a very darkish gray blue and worn orange brown. blue and orange are complimentary not blue and yellow
i would steer clear of red and green. when ever anyone sees red and green they automatically think christmas. and youre not making a christmas scene haha. the color scheme you have on the tanks now looks really good. |
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| The Following User Says Thank You to MPWatts356 For This Useful Post: |
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