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Old 08-08-2006, 02:40 PM   #11 (permalink)
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oh ya, we have everything, bump maps, normal maps, phong maps, spec maps, and right now were fixing up the paralax maps. Valve couldnt do it, but alot of people from the community have lol

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Originally Posted by Schuey
Seriously, in every game i play, i keep an eye out for those little details.
i added it just for you just now
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Old 08-08-2006, 02:42 PM   #12 (permalink)
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cool now its complete
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Old 08-08-2006, 02:52 PM   #13 (permalink)
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not quite, i have alot of work to do, and ive been so damn busy lately
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Old 08-08-2006, 04:02 PM   #14 (permalink)
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Lighting on the grip is very stripey (looks like just one dodge), the lighting on the slide stop is inconsistant with the rest of the model, and I'm pretty sure the Colt logo on the left side of the slide is in the wrong place (I could however be wrong on that one).
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Old 08-08-2006, 04:08 PM   #15 (permalink)
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Quote:
Originally Posted by MarkE
Lighting on the grip is very stripey (looks like just one dodge), the lighting on the slide stop is inconsistant with the rest of the model, and I'm pretty sure the Colt logo on the left side of the slide is in the wrong place (I could however be wrong on that one).
I agree on the lighting, it's usually best to start with a wide brush at low opacity and work your way inwards with smaller brushes, build up the curvature as such. Also, dont use highlight mode when dodging on wood, use midtones to lighten the wood and shadows to control the amount of gloss (as most wooden furniture on weapons have a glossy finish).

And to my knowledge, the 1911 you seem to be texturing to imitate doesnt have the Colt logo at all on the ejector port side.
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Old 08-09-2006, 04:56 AM   #16 (permalink)
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Quote:
Originally Posted by SpaceJesus
Lighting on the grip is very stripey (looks like just one dodge), the lighting on the slide stop is inconsistant with the rest of the model, and I'm pretty sure the Colt logo on the left side of the slide is in the wrong place (I could however be wrong on that one).
Grip=quick temp, already mentioned
Slide: could you please explain the inconsistency a little bit more, I do not see it as being inconsistant, but if it is id love to fix it

Quote:
Originally Posted by SureShot
I agree on the lighting, it's usually best to start with a wide brush at low opacity and work your way inwards with smaller brushes, build up the curvature as such. Also, dont use highlight mode when dodging on wood, use midtones to lighten the wood and shadows to control the amount of gloss (as most wooden furniture on weapons have a glossy finish).

And to my knowledge, the 1911 you seem to be texturing to imitate doesnt have the Colt logo at all on the ejector port side.
So i should take it off? or not, i think it looks a little empty there without it
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Old 08-09-2006, 09:38 AM   #17 (permalink)
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Quote:
Originally Posted by phoenix606
Slide: could you please explain the inconsistency a little bit more, I do not see it as being inconsistant, but if it is id love to fix it
Oh no, I mean the slide-stop not the slide, if you look on the left side, just under where the colt logo is on your render, that's the slide stop, it's overall brighter than the rest of the model, if you just go over it a couple of times with a low opacity burn it should be fine.
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Old 08-09-2006, 11:34 AM   #18 (permalink)
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Quote:
Originally Posted by SpaceJesus
Oh no, I mean the slide-stop not the slide, if you look on the left side, just under where the colt logo is on your render, that's the slide stop, it's overall brighter than the rest of the model, if you just go over it a couple of times with a low opacity burn it should be fine.
whew *wipes sweat from forehead* alright, ill do that, thanks
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