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Old 11-17-2006, 06:51 PM   #1 (permalink)
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Murcielago

This was originally going to be the base for the LP640, but since this project got pushed aside, and now im running out of time to get a portfolio together, I might just have to stick with it being the stock murcielago.

Currently just under 20k tris ( about 19,300 ). Just got to do the wing mirrors and then render.



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Old 11-17-2006, 07:24 PM   #2 (permalink)
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Wires


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Old 11-18-2006, 04:28 AM   #3 (permalink)
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Looks great so far!
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Old 11-20-2006, 09:28 AM   #4 (permalink)
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Worked on most of the crits ive received, thanks.
Keep 'em coming!

Still got to make the wheels bigger, might remove more tris on the roof area and more in the wheels. Currently 16,604 tris.


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Old 11-20-2006, 09:31 AM   #5 (permalink)
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Why are you seperating the doorsection etc?
i think its best to texture them on.
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Old 11-30-2006, 02:01 AM   #6 (permalink)
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That's some clean car mesh. I usually have the most trouble with the body around the wheels.
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Old 11-30-2006, 07:17 AM   #7 (permalink)
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Thats a really nice looking model you have there sir. The only thing is, it looks like you are wasting ALOT of polys. like the roof, doesnt look round enough to justify the first and third edge loop in the middle....the middle one is ok as long as you have some sort of curve to it. But if you do its very slight. Also along the rear window is another spot that caught my eye....I am at work so I cant do a paintover, but most of this model looks like it could be done with at least 1/2 the loops. As it seems to be that its not really super curved.

Of course it might be curved in the areas I am talkng about and I just dont see it...so could you possibly post front side and top wires?

Other then optimizing, the model looks real firm!
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Old 12-07-2006, 09:06 AM   #8 (permalink)
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Final model with wires, 13111 tris:





Last edited by UnsteadyTeddy; 12-07-2006 at 09:12 AM.
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Old 12-07-2006, 12:16 PM   #9 (permalink)
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Much better after the optimization...still some areas that might be able to get away with less...but its no biggy. Now texture that sucker.
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Old 12-19-2006, 04:41 PM   #10 (permalink)
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Very nice indeed,you could shave a few more pollys off(though they'd help in vertice damage),but it's definetly at the "shave" stage now
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