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#12 (permalink) |
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Game Art Student
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I'm back, just fixed most of the problems people pointed out. It has been so rewarding having good feedback. Thanks very much guys. Comparing the first version to the version I have now its insane how good critisms can completely change work for the better. Again, keep the crits coming, although I'm getting fairly confident now that I could happily put this on my portfilo website.
My box will be coming soon! 1.6MB GIF WAIT FOR ME TO LOAD! ![]() ![]() ![]() Changed the colour to help bring out that rust, I also took the rust off a multipler and toned and colourised it. Spreading the rust out also giving more rust to the bottom than the top. I also colourised a few more layers to make it suit the blue colour. I'm trying to move away from just overlaying everything and hand painted or should I say hand erased the rust, worked really well. ![]() I gave the rust a darker tone to make sure it didn't apear on the specular. Can't notice it much, but I'm guessing you could if you compared ON and OFF. Those little details :P ![]() Toned down shape recognition in CrazyBump and also sharpened the texture before I ran it through the process, obviously made sure I deactivated the AMB as well. I only captured the fine details and left everything else at 0 ![]() So... with all that said and done, anything else that pops out? |
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#14 (permalink) | |
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Game Art Student
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Quote:
EDIT: Another thing is when this is on my portfilo it will not be by itself, but all together with the others. In a sense it will look like a prop pack. |
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#16 (permalink) | |
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Game-Artist.net Staff
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A barrel, a wooden box and a metal box? Come on, dude, that screams boring and generic. You can make more interesting props made from metal and wood to show off textures. You know how many shit environment artist portfolios there are out there all with a barrel and a wooden crate? Having it on yours is going to lump it in with that crowd. It doesn't set you apart from all the rest of those. |
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| The Following User Says Thank You to Talon For This Useful Post: |
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#17 (permalink) |
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Game Art Student
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SHIT! Thanks for the advice guys, I get what you mean. I think the easiest way to get good advice on this would be to show you my scene. Basiclly, is it boring? This is my final year project scene where my animation will take place.
When I first started making the environment I think the problem was I rushed it, it didn't take me long to model and went for a very moduler approch. I really need some advice on if I should scrap it or try and make it more interesting... Throw a car through the wall? I'm stuck with how to make an underground celler interesting lol. ![]() ![]() |
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#18 (permalink) |
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Grumpy Captain Awsome
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The thing you see most among students is that they only have schoolwork on their portfolios.
It is not bad but it does portrait you as he can do the art but just because he has to. If you have your home made stuff on it it shows that you are passionate etc. |
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| The Following User Says Thank You to Dennispls For This Useful Post: |
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#19 (permalink) |
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Game Art Student
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Hmmmm, I can understand that. I'm just trying to kill two ducks with one stone. I think I will just continue and try and do as you said, if I add more to my work per day I will be able to get a good grade as well as a good job *fingers crossed* I think you made me notice one problem though, I'm always trying to use my portfilo work from the Uni work. But I don't need to do that :P
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#20 (permalink) | |
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Senior Artist
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If you wanted a portfolio-worthy barrel, you're going ot need to really work on your material definition a lot more. You're also going to want to add more than superficial surface detail - add some dents, etc. You're also going to want to remove about 95% of the surface detail you have right now, its much too granular and that's not how metal behaves - it looks like it's concrete or something else porous. Look at the Metal Trash Can on this site: Midway Art Portfolio Supplement And notice all the details it has. You want that same detail recognition. Right now your barrel looks very idealized, and then poorly run through crazybump (like 95% of normal maps on the internet). |
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| The Following User Says Thank You to Ghostscape For This Useful Post: |
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