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#1 (permalink) |
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New Artist
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Issac
For which Engine - N/A
Current Polycount - N/A Max Polycount - N/A Texture Size - 2048 X 2048 Description of background information on piece - Simple character design. Where are you looking to receive criticism - Texturing and Modeling. Hey guys ! So now i'm starting a simple character. My main focus will be on the textures and rigging. ![]() ![]() |
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#2 (permalink) |
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Industry Artist
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Sup Mistry,
The texturing looks very nice. If the character was a boss guy in a game, I know where I'd be aiming to bring him down, right in the knee caps with the "ripper" or "line gun"...lol! If you could post the texture sheets (cause you said you want crit on that). close ups would be cool too, but from here the texture does look good. |
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#3 (permalink) | |
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New Artist
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#5 (permalink) |
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Artist
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nice character, good modelled and pretty fine looking diffuse texture
are you using crazybump to generate normal map? it looks kinda weird to me you can enhace specularity of your model more with better specular map, maybe you can leave a small orange color to orange parts of your model, so specular will be orange
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my portfolio http://revelli.wz.cz/ |
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#6 (permalink) | ||
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New Artist
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#9 (permalink) | |
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Game-Artist.net Staff
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Give this a read and see if that helps shed any light on things. |
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#10 (permalink) | |
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New Artist
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Hey guys quick question. I'm in the middle of creating my Hand bones and i was wondering what is the create way to make them .Since the fingers are mechanical and i want a mechanical movement to it. So do i create a bone for each piece of geometry or make them as normal finger bones ? Check out the pic below ![]() Last edited by Mistry; 11-30-2008 at 03:15 PM. |
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