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Old 20-12-2008, 12:06 AM   #41 (permalink)
ae.
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Both Lighting and Skydome are placeholders i hope to make my own skydome

Also the lighting also need alot of work but what im gonna try to do is step away from the browns and greys i see so often in next-generation games and pull something of like what mirrors edge has:



I want both the lighting and sky to look like this. why you ask?

i want to make a contrast in my piece as you can see the city streets are decaying and all forms of "human" life are gone.

the world is falling and the nature is taking it back from "us". what do you guys think? also if youdont like that idea any paint-overs or lighting tips would be greatly appreciated
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Old 20-12-2008, 12:36 AM   #42 (permalink)
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HDR is definitely a thing of beauty if done right. I can't help you in UE3 unfortunately, but if you were building this all in Hammer for use in a Source game I could >.< haha Just make sure not to overdo the HDR as you might lose your piece overall.
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Old 22-12-2008, 02:53 AM   #43 (permalink)
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Didnt have much time to work on this this weekend, with family coming over for Xmas.

but i was able to make some tweaks to the foilage and other things on the map, the biggest being the lighting my friend pushed me into doing it to see what people would thing with this take on the map so i decided to make a lighting set-up real quick.

i would like to see what everyone thinks



Last edited by ae.; 22-12-2008 at 02:57 AM.
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Old 22-12-2008, 03:23 AM   #44 (permalink)
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quick update before i goto bed i might keep this lighting and get rid of the sun?

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Old 22-12-2008, 03:52 AM   #45 (permalink)
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I'd work on it more. You said you wanted to get away from browns and grays, but so far you've actually kind of made a brown and a gray lighting setup. If you like that mirror's edge style, why not make it more of a midday type thing rather than sunset / nightime? That way you can get some vibrancy and blues in the sky and the lighting to contrast with the bleakness of the world
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Old 22-12-2008, 09:17 PM   #46 (permalink)
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thanks kaskad im just trying out different things right now ill be sure to make a bunch and see what looks the best!
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Old 22-12-2008, 09:45 PM   #47 (permalink)
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Getting there dude. It kind of reminds me of the city scenes in I Am Legend, you might want to check that out for reference if you're not already doing so.
Some bigger images would be cool.
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Old 22-12-2008, 11:23 PM   #48 (permalink)
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Quote:
Originally Posted by Pankake View Post
Getting there dude. It kind of reminds me of the city scenes in I Am Legend, you might want to check that out for reference if you're not already doing so.
Some bigger images would be cool.
hey pankake thanks, i am legend was a big inspiration for the city ive been playing with the skydome and colors all day but end up going back to one in the obove post :P

i dont know i really like it, i might have to put up a download so people can run around with the particale effects and the sound effects going off it really feels abandoned :/


also how big of images would you like i can go as big as you want
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Old 25-12-2008, 03:04 AM   #49 (permalink)
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nom nom nom:







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Old 30-12-2008, 06:31 PM   #50 (permalink)
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working on the jeep now finished the subway cart will mess around with the material editor and try to mess with the metal :/



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