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Old 17-12-2008, 06:14 AM   #31 (permalink)
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I would also reduce the amount of folioage.
Look on some reference pictures on how it grows.
Right now it looks too random.
and yes a building that is about to collapse will not be in that position anymore it will just fall over or collapse.
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Old 17-12-2008, 01:41 PM   #32 (permalink)
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tilted building looks like it's made of rubber and just bent. Building won't stay bent like that. And it also not enough ruined for its state. It is more likely to loose a big chuck of its facade for instance.

This Resistance 2 screenshot can be better example:
Resistance 2 Screens for PS3 at GameSpot
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Old 18-12-2008, 01:12 AM   #33 (permalink)
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fix the leaning building and added more buildings. didnt touch the foilage yet will do that tommorow

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Old 18-12-2008, 03:14 AM   #34 (permalink)
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Hey guys my map wont load up anymore when i try to open it it just crashes :/ dont know what the problem is would suck if i had to redo everything its saved as DM-Quarintine. i had some errors in the map before i closed it it had something to do with the grass :S not sure if that would be the cause if anyone can help i would greatly aprreciate it


auto saves dont work either heres the text i get after crash:

Assertion failed: BulkDataOffsetInFile == Ar.Tell() [File:.\Src\UnBulkData.cpp] [Line: 610]

Stack:

RaiseException() Address = 0x75bdf35f (filename not found) [in C:\Windows\syswow64\kernel32.dll]
CxxThrowException() Address = 0x75218e89 (filename not found) [in C:\Windows\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a 1e18e3b_8.0.50727.1434_none_d08b6002442c891f\MSVCR 80.dll]
Address = 0xb27972 (filename not found) [in C:\Program Files (x86)\Unreal Tournament 3\Binaries\UT3.exe]
Address = 0xe875274c (filename not found)

Last edited by ae.; 18-12-2008 at 03:21 AM.
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Old 18-12-2008, 10:14 AM   #35 (permalink)
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that sucks
Try posting on beyondunreal.com
I usually go there if i have issues with UE.

Dunno how to fix this though but for future do a copy of project files once per day or two. I had some crashes with UnrealEditor3 in the past and such a personal backup saved me sometime.
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Old 18-12-2008, 02:52 PM   #36 (permalink)
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the crappy thing is now its stops working all the time

jason over at polycount helped me out i recovered my files

Last edited by ae.; 18-12-2008 at 07:09 PM.
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Old 18-12-2008, 11:36 PM   #37 (permalink)
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Old 19-12-2008, 03:16 AM   #38 (permalink)
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update:



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Old 19-12-2008, 09:06 AM   #39 (permalink)
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it starts to shape up.
Ruined buildings look way better now, good job

For now the map seems too bright/whitish. Also skyscrapers in the background don't fit 100% because they have undamaged and lit from inside windows. That just does not fit into destroyed "quarantine"
setting that u have in your main player area.
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Old 19-12-2008, 10:11 AM   #40 (permalink)
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I love the Unreal 3 engine, your map makes good use of it, keep it up.
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