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#1 (permalink) |
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New Artist
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Basic Crate
This is my first post on Game Artist, go easy.
I'm in animation, i don't have to worry about all that stuff like poly count or tris, but even so, this is just a simple cube in max. I'm a student at the Art Institute of Pittsburgh. This was my first basic in-class-assignment. I hope to learn a lot in the next few months, and I hope to post more of projects on here. The texture I applied was just a basic bitmap that I created in photoshop with several photographs of wood, fungusy looking stuff, and dirt. Hope you like it._______________________________________________ __ [i]Insert Render[http://i305.photobucket.com/albums/n...teRender01.jpg http://i305.photobucket.com/albums/n...teRender02.jpg http://i305.photobucket.com/albums/n...teRender03.jpg http://i305.photobucket.com/albums/n...teRender04.jpg http://i305.photobucket.com/albums/n...tle/Crate.jpg] Insert Wireframe Insert Texture Sheets |
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#3 (permalink) | |
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Artist
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Quote:
And since you are a new student let me let you know that unfortunately a degree won't land you that job. Your portfolio is king. If you do a search here or on any of the 3d boards like polycount, cg society you'll find tons of posts on only a few select schools that are good for 3d but by and large you'll need to spend LOTS of time learning the 'industry standard' stuff on your own via boards like these. So keep it up, set some goals and try to do new stuff every week and the degree will pair up with your portfolio but it will not get you a job without a decent portfolio. Good luck! Last edited by Dekard; 10-14-2008 at 09:09 AM. |
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