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Old 09-29-2008, 01:04 PM   #1 (permalink)
Game Art Student
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Battle Yak

For which Engine - none
Current Polycount - 868 polys
Max Polycount - 8000 Tris
Texture Size - none
Description of background information on piece - I want to construct a character that I feel is model well enough to import into zbrush. I have never used zbrush and I hope to teach myself the basics. The hole at the neck area is where the head is going to extrude from and the hands are going to be created next. There is still a lot of armour and little details to be applied.
Where are you looking to receive criticism - Everywhere, but mostly poly usage. I want to make sure that I am going about modeling characters in the right way.
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Attached Images
File Type: jpg front.jpg (37.0 KB, 24 views)
File Type: jpg left.jpg (30.8 KB, 9 views)
File Type: jpg perspective.jpg (41.9 KB, 20 views)
File Type: jpg top.jpg (32.5 KB, 5 views)
File Type: jpg concept.jpg (677.3 KB, 26 views)
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Old 09-30-2008, 11:41 AM   #2 (permalink)
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Update...Next I'm going to model the head the Current poly count is 3056 Tris.
Attached Images
File Type: jpg Back.jpg (15.4 KB, 10 views)
File Type: jpg front.jpg (16.3 KB, 4 views)
File Type: jpg left.jpg (10.3 KB, 4 views)
File Type: jpg top.jpg (13.8 KB, 2 views)
File Type: jpg Perspective02.jpg (10.6 KB, 13 views)
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Old 09-30-2008, 04:09 PM   #3 (permalink)
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In my opinion that seems to be a good base a bit stylised like WOW in his proportions no !?
Like the Tauren, even if it's not that really

However there is something that "striked" me when I've looked at your pictures.
The hands need some more tweaking It's too much flat at the moment.
You could save aswell some polies by cleaning the middle of the mesh there are edges close at each other, perhaps you could save some polies by adjusting the topology, I don't know really

Good luck
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Old 09-30-2008, 04:39 PM   #4 (permalink)
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I've tweaked the hands so their not so flat. I was hoping to see if someone would mention a Tauren, that's what I'm not going for so hopefully I can change it up a little.
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