Forums Aritcles
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Game Art > Work In Progress
Register FAQForum Rules Members List Calendar Mark Forums Read
Reply
 
LinkBack Thread Tools Display Modes
Old 09-19-2008, 11:10 PM   #1 (permalink)
Artist
JudgeMagister's Avatar
JudgeMagister's User Activity: 1/10
57 - 1
Scifi Lab.

For which Engine - Unreal, Tho I wont be actually importing it into there (dont have Unreal) yet..
Current Polycount - 730 tris
Max Polycount - suffeciently low.
Texture Size - 1024x1024
Description of background information on piece - Sci-fi freak lab that sucks out peoples life force to use as energy for the lab.
Where are you looking to receive criticism - Everything.
_________________________________________________
Wire Frame:
lalsdg.jpg
0234.jpg
UV Map
checkes.jpg
UVW map.jpg
_______________________________________________
Fought with the UV editor today...
__________________
-----------JudgeMagister---------Art Gallery: Click!----------

Last edited by JudgeMagister; 09-24-2008 at 07:04 PM.
JudgeMagister is offline   Reply With Quote
Old 09-20-2008, 12:37 AM   #2 (permalink)
Senior Artist
joukejan's User Activity: 2/10
111 - 12
It's hard to give crit on it. It's not very obvious what is what.
As for the texture format, dds is a commonly used format for game engines, just like tga but with the most important advantage that it's much smaller then a tga file.
joukejan is offline   Reply With Quote
Old 09-20-2008, 01:42 AM   #3 (permalink)
Artist
JudgeMagister's Avatar
JudgeMagister's User Activity: 1/10
57 - 1
Well, basically everything on the left side of the texture is the walls, and everything on the right is the floor. (like you where looking straight down at model.)
__________________
-----------JudgeMagister---------Art Gallery: Click!----------
JudgeMagister is offline   Reply With Quote
Old 09-20-2008, 07:37 AM   #4 (permalink)
Senior Artist
joukejan's User Activity: 2/10
111 - 12
Sry I wasn't clear enough. I meant the model, the room itself. Could you make another render with some clear values so we can see the room with it's content more clearly?
joukejan is offline   Reply With Quote
Old 09-21-2008, 01:31 AM   #5 (permalink)
Artist
JudgeMagister's Avatar
JudgeMagister's User Activity: 1/10
57 - 1
Okay I added another pic.
__________________
-----------JudgeMagister---------Art Gallery: Click!----------
JudgeMagister is offline   Reply With Quote
Old 09-21-2008, 07:11 AM   #6 (permalink)
Amateur Artist
fabiodan's Avatar
fabiodan's User Activity: 9/10
738 - 73
Aren't the UV's stretched?
__________________
fabiodan is offline   Reply With Quote
Old 09-24-2008, 07:09 PM   #7 (permalink)
Artist
JudgeMagister's Avatar
JudgeMagister's User Activity: 1/10
57 - 1
You were right, I fixed that. I changed it to 1024x1024 too.
Now why does it show up all black on the overlapping UV pieces?
fgfgf.jpg
working on the texture.
__________________
-----------JudgeMagister---------Art Gallery: Click!----------

Last edited by JudgeMagister; 09-24-2008 at 07:12 PM.
JudgeMagister is offline   Reply With Quote
Old 09-25-2008, 02:40 AM   #8 (permalink)
Game-Artist.net Staff
glynnsmith's Avatar
Winner of Speed Modeling Golden Star 
glynnsmith's User Activity: 6/10
1,450 - 152
If you've baked a shadow map, and you have parts of your UV layout overlapping, the shadow doubles up and goes super dark. Not entirely sure you have any overlaps, but your question seemed to suggest it

To fix, just offset your UV's by 1 unit, so it's out of your main UV space. It won't calculate it in the bake, but the texture will fit perfectly.
glynnsmith is offline   Reply With Quote
Old 09-29-2008, 08:27 PM   #9 (permalink)
Artist
JudgeMagister's Avatar
JudgeMagister's User Activity: 1/10
57 - 1
That wasn't the problem. It was just the way I had it set up to render.
I made the diffuse texture, for the room and baked a AO into it. Hows it look? True crit plz, no pats on the back.

11.jpg
22.jpg
33.jpg
Now I'll just make all the props on a 1024x1024 too I guess.
__________________
-----------JudgeMagister---------Art Gallery: Click!----------
JudgeMagister is offline   Reply With Quote
Old 10-01-2008, 10:30 PM   #10 (permalink)
Artist
JudgeMagister's Avatar
JudgeMagister's User Activity: 1/10
57 - 1
Its so crappy that no one wants to reply right? I used a mouse so...there's an excuse for ya, I used a brick to paint with.
__________________
-----------JudgeMagister---------Art Gallery: Click!----------
JudgeMagister is offline   Reply With Quote
Reply

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 02:27 AM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net