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#1 (permalink) |
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New Artist
![]() 28
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28ML: Water-flame gun
For which Engine CryEngine 2
Current Polycount 6140 Max Polycount 6000/1500 triangles Texture Size 1024x1024; Description of background information on piece Weapon for 28 Months Later mod, a water pistol changed so it can be filled with gasolin and used as improvised flamethrower. Where are you looking to receive criticism whatever but especially textures help ![]() _________________________________________________ Currently working on this weapon for 28 Months Later mod. Starting out with a high polygon version of the weapon, and will then create a lowpoly later and bake the normals onto that. So far I can see, I need to do two versions of it (without thinking LODs), one for first-person view (max. 6000 triangles) and one for 3th person view (max. 1500). Not sure how to make the plastic the model are going to be made of, got to get the proper plastic look, not that great at texturing, so suggestions and hint about that would be appreciated. Last edited by McGreed; 09-18-2008 at 11:52 AM. Reason: update to project details |
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#5 (permalink) |
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Senior Artist
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I agree with the above mentioned point, and I think that the trigger handle should have some slight finger grips on it.
Otherwise looking good, hope to see the texture soon.
__________________
![]() 3D artist at http://www.thinkplaystudios.com/ My Portfolio: http://www.francoisstelluti.com |
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#6 (permalink) |
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New Artist
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An update and looking for advise in general. I'm working on the lowpoly versions of the waterpistol and the blowtorch, but I need advise to how I can optimize the models with less polygons, since I'm aiming for max 6000. I need some more for the duck tape, and even though I have optimized it, Im not sure where I could cut away more. You will see the weapon in first person, so....
Should I just remove the wire thing that is covered by the blowtorch (see first post)? Last edited by McGreed; 09-18-2008 at 11:53 AM. |
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#7 (permalink) |
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Artist
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Not too sure that would be too practical, but in the minds of gamers WGAS (i'll let you figure that out...it starts with WHO GIVES A...
).It's nice to see some makeshift weapons from fellow modders. I think everyone is sick of seeing the same old same old. Just remember the game south park 64...look at the whacky weapons that game had! |
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#8 (permalink) |
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Game-Artist.net Staff
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I hope you introduce a nice weapon modifier that decreases the throughput of it the more you use it, because the nozzle is melting :P
I like the idea, too. It'll look great if you make the modifcations to the normal super-soaker more obvious. |
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#10 (permalink) |
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Senior Artist
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Heh, I have that thing in real life. My brother's water gun was always bigger though, no fun
![]() First thing I thought was also the viability; that thing wouldn't last long irl, fuel would leak over it, catch fire, haha ![]() You can definitely lose the polygons for the indents on the ring between the two conatiners: those can rely on the normalmap 100% Same for the indents on the bottom (those two ring things). Also, the grip could lose some of the edges that are close together, you'll barely see that with a hand covering it. I think in general you could rely more on the normal map, but that's up to you, does make the unwrapping and baking process a bit more tedious to do that. |
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