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Old 09-13-2008, 06:16 PM   #1 (permalink)
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snah's Avatar
snah's User Activity: 3/10
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Project Reality - Dirt Bike

For which Engine - Battlefield 2
Current Polycount - 5062
Max Polycount - 6000 (i think)
Texture Size - Looking for advice on that
Description of background information on piece - This is a piece that me and a friend called Flan are working on, he has made the dirt bike work in game but wanted me to make a nice model for him, this is my first ever vehicle and first ever dirt bike.
Where are you looking to receive criticism - With the remaining tousand tris or so i was wondering what i should do to make it look more detailed and nicer, flan has just pointed out that it should have brake leavers on the handle bars and i think ill make the grips more detailed, im also going to add a cross bar across the two handle bars. ANY CRITS ARE VERY WELCOME! Im really looking to improve this as much as possible. I should also mention that the chain, number plate, brake pads and spokes are all done using planes.
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Last edited by snah; 09-13-2008 at 06:20 PM.
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Old 09-13-2008, 06:54 PM   #2 (permalink)
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Update:
Added cross bars to handle bars, brake leavers, more detailed grip.
Changed the size of the grips to be quite a lot smaller.

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Old 09-13-2008, 09:34 PM   #3 (permalink)
Senior Artist
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I'm thinking the easiest way to do the spring in the back is just a cylinder, then you'd alpha map the texture of the spring onto the cylinder. That would save a ton of polys. If you really want to bump it up the extra 1k (it never hurts to come in under budget, especially for something like BF2 where there's a lot onscreen), you could smooth out the wheels (that also never hurts) and round out the bag on the back.
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Old 09-13-2008, 10:32 PM   #4 (permalink)
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Thanks man, i might do what you said about the wheels, i was thinking about that before, and the bag does look quite square. But i will be leaving the suspension the way it is on the back, we want to do some cool stuff with like properly working suspension. thanks for the comments, anything you can see thats actually WRONG with the model though?
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Old 09-14-2008, 04:49 AM   #5 (permalink)
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tigger's Avatar
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actually, using the alpha mapped spring could still work for working suspension; as the cylinder gets squished, the texture will as well, making it act just like a spring would, so I think proper suspension would still work, and save you a load of polies, with a more than adequate result visually.
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Old 09-15-2008, 12:13 PM   #6 (permalink)
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yeah you might be right!, maybe we will do that for lod1.
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Old 09-17-2008, 12:17 AM   #7 (permalink)
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Old 09-17-2008, 08:35 AM   #8 (permalink)
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Tim27's User Activity: 1/10
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Looks good, i just hope the code is better than the one thats already in pr
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Old 09-17-2008, 08:51 AM   #9 (permalink)
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good job
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Old 09-17-2008, 12:52 PM   #10 (permalink)
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Yes! A motorcycle! Very nice work.
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