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#11 (permalink) | |
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Artist
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![]() not much has changed, chain is on, the engine has a bit more detail, needs a lot more SOMETHING but im not sure what, i guess shading on the whole thing will help a lot... Comments and crits welcome... Quote:
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#13 (permalink) |
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Game-Artist.net Admin
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I know it's a probably bit late for this, but there are a few things you really should have a look at before continuing. Two things that definitely need a fix are the springs at the back wheels, and the engine block...
The springs look like they're 1000 tris each, and the chance that anyone will notice them ingame is almost none existing. A cilinder with a proper texture would save you allot of triangles, and allot of unwrapping work... The engine is a bit tricky. The fins are just planes, and with GI it looks alright. But BF2 doesn't have GI, so you definitely should check that stuff ingame, and see how that'll look. I doubt that the shadowing will work as good in BF2...
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![]() Jeroenmaton.net - Scetchbook Thread - 3dsMax Viewport Shader - Ten Texturing Tips - Supports good crits - |
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#14 (permalink) | |
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Artist
![]() 89
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Quote:
![]() Its really not that wasteful. And personally i was worried about how it would turn out, but now im really happy with it. As for the engine i dont know what you mean by GI, is that something to do with two sided faces? Or anti aliasing? Im worried about this now. I dont know what you mean about the shadowing, its an AO map baked onto the texture, so i dont see how it can go very wrong. Please explain the GI thing. Thanks xx |
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#15 (permalink) |
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New Artist
![]() 20
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hes talking about global illumanation (GI) which is a render option that you can find in mental ray or vray for exemple! basically it will lighten your object from every direction to give a realistic looking !
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#17 (permalink) |
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Artist
![]() 89
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![]() too dirty? ![]() Made the dirt a bit more uniform and less all-over-the-place. I dont know if it really fits that well. This is what PR looks like: ![]() Thats about as DIRTY as the maps get. Comments and crits plz ![]() Desert variant. ![]() I dont know why, but it looks so BORING. I hate it, im really starting not to like it. Boo. Help plz. Maybe it will look better in-game. Last edited by doylle; 09-19-2008 at 01:17 AM. Reason: Merged posts... |
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#20 (permalink) |
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Amateur Artist
![]() 52
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It is not enough details on diffuse texture. look on references, there it is a lot of details, try to transfer them to the bike. Try to remove seams on texture (for example - from a protector to side of wheels).
Fine details - 50 % of success. Look at this pics. http://blogs.gorod-saratov.ru/images...orcycle_14.jpg http://www02.motorcyclenews.com/jpeg/700/21535506.jpeg
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Last edited by S_L_A_V_A; 09-20-2008 at 08:45 AM. |
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