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#1 (permalink) |
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New Artist
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low poly modeling
For which Engine - none in particular
Current Polycount - about 500 Max Polycount - 9000 Texture Size - not decided yet Description of background information on piece - low poly character practice Where are you looking to receive criticism - modeling _________________________________________________ hello people new here i usually model high poly cars So heres a new project, trying my hand at low poly modeling. this is just a regular soldier almost like the one in FEAR. the poly limit i'm aim for is 9k crits and comments are welcome. Insert Render ![]() |
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#5 (permalink) |
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Artist
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aloha! 'tis fatboi from 3dpalace :P nice to say you here
![]() I think the model is looking well, except for the legs, they look quite slim, although from the side view they look ok. Also I think you're gonna need to adjust the polys around the knee as that could cause some problems when animation that joint... I think you should employ a little edge looping in those areas. Good start overall. And welcome to the forums ![]()
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ibrahimwahab.com |
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#6 (permalink) | |
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New Artist
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Quote:
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#7 (permalink) |
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Game Art Student
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it seems his calf muscles seem quite large- yet the rest of him isn't so muscular. i dont know maybe its just me. Try and create a greater sense of gravity in those pockets (if they are going to be made of cloth that is)
keep it going ![]()
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> To steal ideas from one person is plagiarism, to steal ideas from many is research. Tutorial - Ambient Occlusion in MAX My Sketchbook Thread Portfolio |
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| Tags |
| lowpoly, maya, modeling |
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