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Old 08-26-2008, 05:14 AM   #1 (permalink)
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Omaha Building New York

For which Engine - Pc Title (Atari Tycoon Series)
Texture Size - 2048x2048
Description of background information on piece - An old model I did as an asset test which I'm now textureing for my showreal

Wire Frame;


I'm currently making Normals maps for it in Photoshop, do you think they look too bubbly?


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Old 08-26-2008, 06:41 AM   #2 (permalink)
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Bricks looks to be a bit out of proportion and size. Also, judging by the windows, the second and third floor doesn't have much space in terms of height.

A good way to get around these kind of problems would be setting out a biped with the height 1,7m, to compare the scale of everything. Also, the common height of a room would be around 2,4m.

Cheers!
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Old 08-26-2008, 03:38 PM   #3 (permalink)
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the lower height windows in higher parts of a building is classic georgian architecture. it is used to emphesise height.
i do think the normal maps are a little bubbly. and yea, the bricks need a little work. good luck with this.
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Old 08-27-2008, 02:41 PM   #4 (permalink)
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The bricks are very big, well their not real bricks. I think it's more like molded concrete.
Here's the image I was given to work from:

I only found out what building it was recently, It was one of New Yorks first Sky Scrapers a whopping 10 storys!

"it alludes to Italian Renaissance architecture"

(Images of New York Life Building (renamed the Omaha Building in 1909), by McKim, Mead and White, 1889, Omaha, Nebraska. Digital Imaging Project: Art historical images of European and North American architecture and sculpture from classical Greek to P)
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Old 08-27-2008, 03:13 PM   #5 (permalink)
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Oh, well, in that case the bricks size are fine really, except from one thing, they should be even "taller"

Quote:
the lower height windows in higher parts of a building is classic georgian architecture. it is used to emphesise height.
Just forget that part then, I had no idea really

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Old 08-27-2008, 03:56 PM   #6 (permalink)
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Quote:
Originally Posted by Tiros View Post


Just forget that part then, I had no idea really

Cheers!
no probs. i figured it out myself by accident when coming up with methods to exadurate scale. then someone told me people have been doing it for ages.
live and learn good trick to keep in mind for future use.
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Old 08-27-2008, 05:21 PM   #7 (permalink)
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Bubble Bricks!

Been playing with the pixel size of the Bevel/Embos stlye's I've used to make the normal map. I think I may have toned it down too much now, but I guess once I've got the other maps done it will help make the details stand out more.




Feels like this is taking forever to get right.. But then I'm sure it's still been quicker, than it would have been to model all the details.
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Old 09-25-2008, 04:12 PM   #8 (permalink)
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Diffuse

Hi all, Here's where I'm at with this now;

Been working on the Diffuse and I'd like to know what you all think



MAP

Consists of photo overlays and some hand painted details, plus Occlushion pass.
This is only the base of the building, not done anything with upper parts yet.
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