|
||||||||||||
|
|
|||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#11 (permalink) |
|
Game Art Student
![]() 382
- 26
|
Is it just me or do the abdominal muscles start way too high
__________________
> To steal ideas from one person is plagiarism, to steal ideas from many is research. Tutorial - Ambient Occlusion in MAX My Sketchbook Thread Portfolio |
|
|
|
|
|
#12 (permalink) |
|
Artist
![]() 96
- 3
|
http://www.free-fad-diets.com/Images/absdiet.jpg
i dont think they start too high...look at the abs in that picture But great work..and thanks for the link for the tutorials |
|
|
|
| The Following User Says Thank You to lilgrudgeboy For This Useful Post: |
|
|
#13 (permalink) |
|
Senior Artist
|
I redid the chest to give a less comicbook chest feel
![]() ![]()
__________________
My portfolio |
|
|
|
|
|
#14 (permalink) |
|
New Artist
![]() 1
- 1
|
Hi Crazyfool, nice progress. I think you will need to reduce the waste a bit. there should be a curve from the chest to the hip. the upper body should have the shape of a triangle upside down, getting more narrow at the bottom. Hope this helps. Roel
|
|
|
|
| The Following User Says Thank You to roelie For This Useful Post: |
|
|
#15 (permalink) |
|
Senior Artist
|
thanks Roelie, I will sort that out, heres a quick concept I have drawn up for what I want the final model to look like, excuse the roughness but Im still refining it.
![]() Hes a mohawk wearing cyberpunk with a robotic arm and a love for revolvers hehe. Im sort of picturing him in a world much like what has been portrayed in the new game "rage" from ID software. with an absence of technological advances and a return to engines and pistons etc with a mad max dog eat dog feel.EDIT had some time over lunch to flesh it out a bit more ![]()
__________________
My portfolio Last edited by crazyfool; 09-12-2008 at 08:09 AM. Reason: added new image |
|
|
|
|
|
#16 (permalink) |
|
Senior Artist
|
heres my concept so far,
hope you like, ![]()
__________________
My portfolio |
|
|
|
|
|
#17 (permalink) |
|
Senior Artist
|
heres my zbrush so far
I have unfortunately gone back to base meshes however, I wanted a bit more control over my topology and form, I know retopologising could have sorted it but a fresh start is always good. Zspheres still rock but I think if you got a concept to stick to its much easier creating a good base ![]() ![]()
__________________
My portfolio |
|
|
|
|
|
#18 (permalink) |
|
Industry Artist
![]() 355
- 17
|
looks good CrazyFool...I noticed that every posting of a character model has people commenting on "proportion this, muscle that" etc., and alot of times thats true, but I think from the start you had a solid base mesh. Its always fresh to see a variation from the perfectly sculpted "buff guy" model that I think everyone who sees a character model is imagining when they comment on proportion and such. This skinny dude your sculpting already has a lot of character coming through. Keep up the great work, and your concept looks pretty bad ass! Looks like he's str8 out of Mad Max Beyond Thunderdome!
|
|
|
|
| The Following User Says Thank You to BloodRobot For This Useful Post: |
|
|
#19 (permalink) |
|
Senior Artist
|
I need to thin him out a little I think but learning alot on realistic anatomy as I go thanks to giovanni civardi
![]() cheers bloodrobot, haha I agree completely, there is definatly way too many muscles being thrown around these days but its so easy to get carried away with muscles, especially with zbrush. ![]()
__________________
My portfolio |
|
|
|
|
|
#20 (permalink) |
|
Senior Artist
|
some progress
![]() ![]()
__________________
My portfolio |
|
|
|
![]() |
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |