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#12 (permalink) |
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New Artist
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Thx virtual for your help. I will optimize this befor laying out my UVs at next.
The Polycount at the moment is at about 9200 Tris. I should also mention that char has not to be 100% anatomically correct. Mayabe I will correct the issue of the shorter legs after my diploma thesis, but at the moment i actually completed the rig because i tested the deformation with this. At the moment i īam thinking about how i could place my assets like ammopacks, holster etc... an how i could rig this on the final model ? Because i donīt know which bones should influence this additonal parts, so they move correct with the body. ![]() ![]() The Translation of the description means: How to paint the weights of the underlaying vertices. Because the parts of the Object will be combined before the skinning process. ![]() Last edited by Art1977; 08-25-2008 at 11:23 AM. |
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#17 (permalink) |
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New Artist
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Ok, i layed out the uvs, now itīs to make the decission, how to layout the parts and how many texture maps to make. Any suggestions for this:
![]() The duplicated pieces are overlapping at the moment, because they were just duplicated. I have to layout all of them too. ![]() Last edited by Art1977; 08-29-2008 at 01:07 PM. |
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