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Old 08-20-2008, 06:23 PM   #11 (permalink)
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oh sorry i forgot to mention the excessive poygons around the croche area.
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Old 08-25-2008, 06:41 AM   #12 (permalink)
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Thx virtual for your help. I will optimize this befor laying out my UVs at next.

The Polycount at the moment is at about 9200 Tris.

I should also mention that char has not to be 100% anatomically correct. Mayabe I will correct the issue of the shorter legs after my diploma thesis, but at the moment i actually completed the rig because i tested the deformation with this.

At the moment i īam thinking about how i could place my assets like ammopacks, holster etc... an how i could rig this on the final model ? Because i donīt know which bones should influence this additonal parts, so they move correct with the body.





The Translation of the description means: How to paint the weights of the underlaying vertices. Because the parts of the Object will be combined before the skinning process.


Last edited by Art1977; 08-25-2008 at 11:23 AM.
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Old 08-25-2008, 06:47 AM   #13 (permalink)
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Quote:
Originally Posted by virtualpsycho View Post
oh sorry i forgot to mention the excessive poygons around the croche area.
Which area do you mean with "Croche"
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Old 08-25-2008, 08:23 PM   #14 (permalink)
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The private area :P
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Old 08-25-2008, 11:37 PM   #15 (permalink)
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The arms seem a little thin. More hulky so it fits the arm gaurd better.
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Old 08-26-2008, 01:28 PM   #16 (permalink)
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Ok thx @jam :-).

@Judge Thx, I will fix this before i go over to the uv-ing.
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Old 08-29-2008, 12:58 PM   #17 (permalink)
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Ok, i layed out the uvs, now itīs to make the decission, how to layout the parts and how many texture maps to make. Any suggestions for this:



The duplicated pieces are overlapping at the moment, because they were just duplicated. I have to layout all of them too.


Last edited by Art1977; 08-29-2008 at 01:07 PM.
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Old 09-06-2008, 12:24 PM   #18 (permalink)
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Started with Head Sculpting:

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Old 09-07-2008, 06:26 PM   #19 (permalink)
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Progress of Sculpting:





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Old 09-08-2008, 12:41 PM   #20 (permalink)
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Little update on the upper body:
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