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Old 08-10-2008, 09:19 PM   #11 (permalink)
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I appreciate the help. I'll have an update soon.
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Old 08-10-2008, 09:30 PM   #12 (permalink)
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cool cant wait to see it

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Old 08-11-2008, 07:38 AM   #13 (permalink)
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Virtual Psycho, you have no idea how much your post just helped me. I've been looking all over the internet for proper information on those subjects, especially deformation, and you have just fixed it all for me. Thank you very much!
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Old 08-11-2008, 07:48 AM   #14 (permalink)
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no problem. I always like to spread info to help people.

I got all this info through a number of methods;

1-I got advice from an artist who had more experience than me during my college years
2-I followed the advice and tuts of ben mathis
3-I also just learn through experience

tanks again

P.S. I tried out urban tactics blackout it is pretty for an independent title.
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Old 08-11-2008, 08:04 AM   #15 (permalink)
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sorry i meant to say "it's pretty good for an"
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Old 08-11-2008, 10:00 AM   #16 (permalink)
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This is what I've gotten accomplished so far. I plan on experimenting with zbrush, I've never used it before so I figured this is a relatively simple model to try it out on. Let me know what you think so far. The poly count is up to 1,595.
Attached Images
File Type: jpg render01.jpg (17.1 KB, 9 views)
File Type: jpg render02.jpg (11.7 KB, 7 views)
File Type: jpg render03.jpg (16.3 KB, 7 views)
File Type: jpg render04.jpg (26.1 KB, 11 views)
File Type: jpg render05.jpg (25.4 KB, 7 views)
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Old 08-11-2008, 02:46 PM   #17 (permalink)
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it looks fine but just one or two suggestions;

image 1



image 2



----image1

firstly try to just bring the outside verts of the shoe down slightly

secondly fix the arm to shoulder and forearm section by swapping the lengths of each in relation to each other, the length is ok but it should be the other way round

thirdly fix the shoulder, you have a massive bulge after the shirt ends at the shoulder that bulge should be in the shirt to suit proper anatomy

-----image2

give a bigger bulge for the buttox because it looks like he has none at all, just drag out the base of the bag a little.

Just quick point if you are going to use in zbrush ensure that the player is one entire mesh connected ever or several whole meshes. You cannot use in zbrush if it is comprised of several meshes with massive holes just placed together. This will cause problems in the long run. I think that's about it.
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Old 08-11-2008, 02:49 PM   #18 (permalink)
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sorry i meant to say "entire mesh connected everywhere"
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Old 08-11-2008, 03:41 PM   #19 (permalink)
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Wow thanks a lot for the help.
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Old 08-11-2008, 04:19 PM   #20 (permalink)
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no bother all ways glad to help
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