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#21 (permalink) | |
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Mod Leader
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#22 (permalink) |
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Artist
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...Wim
I have to say it looks nice, I have to admid also that Dollye and Zeus are wright about their critisme. So I'm not gonna repeat them. What I maybe can add is that you need to pinch you're Zbrush model some more. Making harder edges between 2 muscles for example. Use the pinch brush wisely my friend and you will ...
btw. did you used maya orso? Because I have a problem with converting my normalmap into maya. Last edited by Wim; 08-12-2008 at 08:09 AM. |
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#23 (permalink) | |
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New Artist
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Otherwise whats your proplem?
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#24 (permalink) | |
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Freelancer
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you never know how far i'll go... ![]() Anyway, i do have one comment. The part of the intestines that is sticking out could use an extra intruded edge where the liver/lungs/whatever meat (get it? :P), *meet. Cause in that closeup you posted you can see the difference between the normal and the original mesh a bit TOO good for it to look believable.. in my opinion. I hope you get what i'm saying, and i hope it hasn't been said by anyone else since i didn't read all the posts. And yeah, it's a bit late to change it, but maybe you can with some cheating. |
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#25 (permalink) | |
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New Artist
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Your definitely right, maybe I can apply that with some cheating... I have an idea already how to do that ![]() Thanks and I won´t push it tooooo far ![]()
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