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Old 08-14-2008, 08:23 AM   #31 (permalink)
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thats a world space map

use this one....Maya_TangentSpaceNode_BestQuality.zmp
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Old 08-14-2008, 10:17 AM   #32 (permalink)
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to solve this problem you need to go back to base half mesh, do the symmetry thing collapse and unwrap again and then bring zbrush.

oh yeah the thing about the sticking to realistic proportions and stuff, i was making a generalisation

NOT AN EXCUSE!!!!!!!!!!!!!

stop picking holes in everything
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Old 08-14-2008, 10:23 AM   #33 (permalink)
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virtualpsycho - read the title of the thread. He is using Maya not max, so there is nothing for him to collapse and no modifiers
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