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#31 (permalink) |
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Game-Artist.net Staff
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thats a world space map
use this one....Maya_TangentSpaceNode_BestQuality.zmp
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#32 (permalink) |
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Artist
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- 13
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to solve this problem you need to go back to base half mesh, do the symmetry thing collapse and unwrap again and then bring zbrush.
oh yeah the thing about the sticking to realistic proportions and stuff, i was making a generalisation NOT AN EXCUSE!!!!!!!!!!!!! stop picking holes in everything |
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#33 (permalink) |
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Game-Artist.net Staff
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virtualpsycho - read the title of the thread. He is using Maya not max, so there is nothing for him to collapse and no modifiers
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