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Old 08-12-2008, 04:46 PM   #21 (permalink)
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i strongly disagree with virtual here.
Even though the hair will cover some of the shape.. you will still have to model around it to prevent the head from intersecting with the hair and therefor it will most likely look stretched as it is now.
Besides a little bit of vertice manipulation doesnt hurt.
Right now it looks more like an alien with a human face.
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Old 08-12-2008, 05:10 PM   #22 (permalink)
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yeah but these days character artists dont need to stick to strict human anatomy and perfect proportions. If every artist did that then the character art sector would be quite boring.
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Old 08-13-2008, 04:53 AM   #23 (permalink)
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Here some updates.
Attached Images
File Type: jpg Model.jpg (109.5 KB, 16 views)
File Type: jpg UV_HOOFD_001.jpg (309.5 KB, 6 views)
File Type: jpg UV_broek-001.jpg (286.8 KB, 5 views)
File Type: jpg hoofd-haar.jpg (169.9 KB, 17 views)
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Old 08-13-2008, 05:50 AM   #24 (permalink)
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very nice, it looks well
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Old 08-14-2008, 05:28 AM   #25 (permalink)
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...

People I'm still stuck with that Normal problem! I need some help.
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Old 08-14-2008, 06:04 AM   #26 (permalink)
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Quote:
Originally Posted by virtualpsycho View Post
yeah but these days character artists dont need to stick to strict human anatomy and perfect proportions. If every artist did that then the character art sector would be quite boring.
What? Please, don't use that as an excuse for incorrect anatomy. If you don't stick to reference proportions and anatomy, it is because you as an artist specifically choose this to contribute to the design of the character (think cartoony characters), but having a realistic character look wrong & alien-like is not the same thing.
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Old 08-14-2008, 06:28 AM   #27 (permalink)
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post your normal map flat texture. I really dont think its the normal map that is the problem its your setup in maya
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Old 08-14-2008, 06:57 AM   #28 (permalink)
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here it is.
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File Type: jpg GEZICHT,SCHOEN,HAND_002.jpg (197.4 KB, 6 views)
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Old 08-14-2008, 07:28 AM   #29 (permalink)
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Those are bizarre-looking normal maps. They look like they're in world-space or something.
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Old 08-14-2008, 07:37 AM   #30 (permalink)
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Thing is, you have those configuration in Zmapper and I tried them all. This is nr ... for maya. Nothing worked.??
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