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Old 08-11-2008, 06:51 AM   #11 (permalink)
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please forgive terms used max user

the normal flipping is caused by you constructing the base mesh as such;

-create half the base mesh
-use some form of symmetry to create second half

but if you create half the mesh and then unwrap and then create the second half with some form symmetry and then export it, the normals are automatically flipped on the other side.

I don't know how to get around it though.
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Old 08-12-2008, 03:22 AM   #12 (permalink)
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...

Thats exact what I did. Modeled one side of the mesh, uv, copie. but in Maya.

Here's a little jump forward. I Zbrushed the head a bit last night. I wanted to give it a personal tough.

I tried again and again for the NormalMap with Z mapper. I took the config for maya and nothing happend.
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Old 08-12-2008, 03:40 AM   #13 (permalink)
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try it with mental Ray, Maya software sucks with nmaps

also in the bump map slot in Maya where you plug your normal map into the material make sure you are setting it as a tangent space map and not a bump map
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Old 08-12-2008, 04:05 AM   #14 (permalink)
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The head looks a bit stretched from the side
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Old 08-12-2008, 08:16 AM   #15 (permalink)
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I did the tangent stuff already. I start getting frustated about that issue.
About the head, yes you are totally wright. I can remember if its a stretching error I made in photoshop or in Z. Anyway there is hair in a tail that gonna cover it. But Still if it's a error I will fix it. cant live knowing he's got a second brain on the back of his head.
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Old 08-12-2008, 08:32 AM   #16 (permalink)
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He's trying to say that the anatomy of the head isn't correct. The face is, but the rest of the head seems too big.
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Old 08-12-2008, 12:01 PM   #17 (permalink)
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if you want to fix that problem with flipped normals you are going to have to unwrap the model after symmetry is applied and then collapsed. does this help?
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Old 08-12-2008, 12:05 PM   #18 (permalink)
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i looked over the conversation about the head length thing honestly, you should leave it as it is, a bit long adds a bit of style to it.
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Old 08-12-2008, 04:26 PM   #19 (permalink)
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Thx, about the head, I understand that others think, that its too big, I modeled the hair, so it will look different.

I will post the UV later.
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Old 08-12-2008, 04:32 PM   #20 (permalink)
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cool
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