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#1 (permalink) |
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Artist
![]() 93
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Joker mask
For which Engine - probably source
Current Polycount - 484 Max Polycount - N/A Texture Size - 1024x1024 Description of background information on piece - Where are you looking to receive criticism - everywhere _________________________________________________ ![]() Insert Render ![]() Without normal map ![]() High poly details from zbrush ![]() Insert Wireframe ![]() Insert Texture Sheets exported from zbrush ![]() I have a problem with the normal map, It happens on all the normal maps that I generate from zbrush and I can't figure out how to fix it so if anyone has an idea whats wrong with it that would be great. |
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#2 (permalink) |
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Senior Artist
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for something that incredible simple you should have properly unwrapped it... find some generic textures of things with some grunge on them. The side of a plastic bin or things like that. Make the opacity VERY low on them like almost to where you dont see them. that will help make a better base than pure white.
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#7 (permalink) |
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Artist
![]() 93
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hmm well I did what you said vincentez but that just made it much worse. I went into photoshop opened up the normal map, went to channels click the green one then pressed ctrl+i and saved it. I think it is how zbrush has unwrapped it, I will look for other methods of unwrapping but I followed the tutorials from the official zbrush web site.
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