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Old 08-02-2008, 01:24 PM   #1 (permalink)
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Light/lamp models

Engine - UT3
current poly count - 741
Max Polycount - around 800, don't think I need to change much.
Texture Size - 1024x2048: diffuse, specular, normal, opacity.
Description of background information on piece -
I want to make a set of light and lamp models. Perhaps I will use them in UT some time. I just got inspired.

Where are you looking to receive criticism -

The whole package. I'm a having trouble placing glass in the lamps. It won't let me create any polys there or let me target weld verticies.
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Old 08-02-2008, 04:20 PM   #2 (permalink)
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there is a reason why target welding dosent sometimes work, its because there is geomotry behind the gap you want to fill in, heres an example

I want to weld the verts circled in red to the one opposite, I cant because there is geometry in the way, I would have to remove this in order to weld the two verts

but it would just be easier to use separate planes for glass

The model it self dosent look half bad!

hope this helps,

chris
Attached Images
File Type: jpg weldvert.JPG (27.5 KB, 135 views)
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Old 08-02-2008, 06:01 PM   #3 (permalink)
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looks good - i've never been able to make a good lamp post in my 3 attempts.
Does your texture seam well? because i'm guessing you've got the seam pointing away from camera
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Old 08-04-2008, 08:05 AM   #4 (permalink)
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if you really can't create the glass, create two 2-sided alpha planes, and snap the vertices to the structure.
Alternatively you can choose not to create any glass planes at all, using an alpha map, which you'd have to use aniways
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Old 08-04-2008, 11:02 AM   #5 (permalink)
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The faces of the adjacent vertices must be open. In the case of what Chrizz pointed out as an example, the faces in between where the gap is must be deleted, then you'll be able to weld the vertices.

Model is looking good!
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Old 08-04-2008, 12:08 PM   #6 (permalink)
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Thanks for the comments!

here is a new version:



I've finally have the glass look like I want it to. It took forever to scroll to all the maps and adjust things.

Here's a shot of the seam. I think it's no so bad. I guess I'll leave it as it is.



@sampson:

I don't know why you haven't had any good results. I find the modeling of this quite easy. Just look at references alot
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Old 08-05-2008, 07:40 AM   #7 (permalink)
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Looking great, reminds me of Jack the Ripper programmes!
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