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#1 (permalink) |
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Amateur Artist
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Light/lamp models
Engine - UT3
current poly count - 741 Max Polycount - around 800, don't think I need to change much. Texture Size - 1024x2048: diffuse, specular, normal, opacity. Description of background information on piece - I want to make a set of light and lamp models. Perhaps I will use them in UT some time. I just got inspired. Where are you looking to receive criticism - The whole package. I'm a having trouble placing glass in the lamps. It won't let me create any polys there or let me target weld verticies. _________________________________________________ ![]() |
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#2 (permalink) |
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Senior Artist
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there is a reason why target welding dosent sometimes work, its because there is geomotry behind the gap you want to fill in, heres an example
![]() I want to weld the verts circled in red to the one opposite, I cant because there is geometry in the way, I would have to remove this in order to weld the two verts but it would just be easier to use separate planes for glass The model it self dosent look half bad! ![]() hope this helps, chris |
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#6 (permalink) |
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Amateur Artist
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Thanks for the comments!
![]() here is a new version: ![]() I've finally have the glass look like I want it to. It took forever to scroll to all the maps and adjust things. Here's a shot of the seam. I think it's no so bad. I guess I'll leave it as it is. ![]() @sampson: I don't know why you haven't had any good results. I find the modeling of this quite easy. Just look at references alot ![]() |
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#7 (permalink) |
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Game Art Student
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- 3
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Looking great, reminds me of Jack the Ripper programmes!
__________________
www.3denvironment.co.uk |
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