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Old 08-02-2008, 06:03 AM   #1 (permalink)
New Artist
VertexBum's User Activity: 0/10
7 - 0
Triad/Yakuza in the making

For which Engine -
Current Polycount - 652 (excluding eyes spheres)
Max Polycount -
Texture Size - 1024*1024
Description of background information on piece -
Where are you looking to receive criticism - Textures, Modeling
_________________________________________________

I'm aiming at making a realistic, male, oriental, bad dude. Something like a Triad or Yakuza member. ATM it's still at a bust stage, and would like to finish it for my portfolio.

Since I'm still new at 3D modelling, I would like your honest critics and comments regarding anything: topology, edge flow, proportions, my skinning technique, its normal map, and whatever else you can think of that needs corrections.

Render



Wireframe


Normal Map


TIA

Last edited by VertexBum; 08-02-2008 at 06:14 AM. Reason: wrong picture link
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