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New Artist
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Triad/Yakuza in the making
For which Engine -
Current Polycount - 652 (excluding eyes spheres) Max Polycount - Texture Size - 1024*1024 Description of background information on piece - Where are you looking to receive criticism - Textures, Modeling _________________________________________________ I'm aiming at making a realistic, male, oriental, bad dude. Something like a Triad or Yakuza member. ATM it's still at a bust stage, and would like to finish it for my portfolio. Since I'm still new at 3D modelling, I would like your honest critics and comments regarding anything: topology, edge flow, proportions, my skinning technique, its normal map, and whatever else you can think of that needs corrections. Render ![]() Wireframe ![]() ![]() ![]() Normal Map ![]() TIA Last edited by VertexBum; 08-02-2008 at 06:14 AM. Reason: wrong picture link |
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