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Old 08-01-2008, 07:21 AM   #1 (permalink)
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Lobster Johnson - Mudbox

Hi, i set this thread up as a progress on my mudbox - to max - to unreal character development/learning process...which you've probably seen but i'll post more: (gaaa i named it jobster instead of lobster )

latest:

------------------------------------------------------------------------------------------------------------------





low poly mesh






actually i'll enter the thread first with a request for any helpful problem solving - regarding an error( either user or programmatic ) within my mudbox use.........

first of all, sculpting was fine - i'd left the files alone for a while and when i got back and travelled up the subdivision heirachies - i'd noticed something was off;

when i lept from lvl 3 to lvl 4 - the model seemed to smooth in a semi-faceted fashion (not quite faceted but leaving these weird lines ) e.g:

at lvl 3:

at lvl 4:

and a close up of the unwanted effect:



i'd first thought it was a problem with the subdivision options - but regardless wether i'd smoothed it with "smooth positions" off or on it didn't matter - even deleting the highest lvl and re-smoothing it in either option came up with the same effect......


if anyone has any helpful tips on this it would be great - and id also appreciate any crits you have on the current progress on the model..
cheers.

Last edited by achmedthesnake; 08-13-2008 at 03:23 AM.
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Old 08-01-2008, 03:44 PM   #2 (permalink)
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really good!! the only thing i would say are his thighs...they stick out to far...
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Old 08-01-2008, 06:49 PM   #3 (permalink)
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Can't really help you with your problem, not a Mudbox guy.
I do think this is an excellent looking character, I love his head, it's so cool. Your own design? Oh and his thighs are fine, they look perfectly like those classic pants with bulges that jockeys would wear.
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Old 08-02-2008, 06:40 AM   #4 (permalink)
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I haven't seen that before in muddy. Definitely looks as if it's doing a faceted subdivide, I had a go at trying to recreate it and had no luck. Did you upgrade versions before swapping or something odd?

Good to see this come back, though I was wondering what happened to him.

Changed thread name, too.
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Old 08-02-2008, 08:12 AM   #5 (permalink)
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lilgrudgeboy - im pretty sure thats the style of his trousers. Nice model, like the proportions - i had a similar problem, but dont get excited i didn't try and solve it as when i baked the normals the bumps made the cloth on my character read better lol
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Last edited by Zeus; 08-02-2008 at 08:14 AM.
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Old 08-02-2008, 08:35 AM   #6 (permalink)
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lilgrudgeboy - yeah they're jodpher/riding pants that Xoliul and Zeus say.

cheers for the change Talon
- but gaa! i'll have to re-scuplt - updates soonish
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Old 08-02-2008, 09:06 AM   #7 (permalink)
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i like the character idea man... looking nice... why not add a parachute bag there?...

keep it up ...
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Old 08-02-2008, 09:40 AM   #8 (permalink)
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Re-sculpt because of the faceted subdivide problem ? In zbrush I can think of ways to rebuild your mesh without having to resculpt it though.
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Old 08-02-2008, 10:19 AM   #9 (permalink)
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Quote:
Originally Posted by achmedthesnake View Post
cheers for the change Talon
- but gaa! i'll have to re-scuplt - updates soonish
Have you tried exporting a level to obj and then re-importing it as a level? Or re-importing the base mesh as level 0. Might work *shrug*
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Old 08-02-2008, 11:35 AM   #10 (permalink)
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Is it me or wouldn't this make a great TF2 character?
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