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Old 08-07-2008, 02:45 PM   #21 (permalink)
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i like that first building, very nice to look at, good work
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Old 08-07-2008, 04:59 PM   #22 (permalink)
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Hi Chris89, unfortunately no, after speaking with my client about other possible ways of texturing like vertex blending etc and other such methods like you mention but as the engine is a work in progress many features require the engine to be adjusted to support them. This just isn't possible at the moment as the client is unable to work on it at present. We agreed that the best way would be just to work with what the engine supports.

Which is a shame as i wanted to try vertex blending :/

Cheers UberInuka, just for you here's the max rendered version without the smoothing group errors that are in the first:

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Old 08-08-2008, 06:25 AM   #23 (permalink)
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Its all looking good! By Gavengine do you mean the one that Gavin Wade is making?
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Old 08-08-2008, 06:51 AM   #24 (permalink)
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yes mate, do you know it? he's the client that i am referring to
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Old 08-08-2008, 07:43 AM   #25 (permalink)
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Yea I graduated from Portsmouth this summer, some of my friends used the engine during the final year, to varying degrees of success! How are you finding the Masters?
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Old 08-08-2008, 05:26 PM   #26 (permalink)
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ah cool, yeh its a piece of cake...er lol. Its going well im right on a 70 which is the distinction boundary so it all hangs on my work on the final project...which sucks as its a real nut cracker. Glad to see atleast some of the students from Portsmouth are finally using the forums, so many just ignore it and dont see what an amazing resource it is. Just joined them this year and my work has come on leaps and bounds (someone should tell the lecturers to get on here too!)

Working with the engine has its problems, mainly stemming from its incomplete state, but that goes with the territory really, mainly its the lack of a support network, ie no forums or other decent implementations to refer to.

Howd u find the course? DId it go well for ya?

PS update, instanced objects equal 5000tris:

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Old 08-09-2008, 10:23 AM   #27 (permalink)
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Just wanted to share some pillars i just made, 3 variations to be instanced across the building each is 108 tris 512 x 1024 texture:

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Old 08-12-2008, 04:38 PM   #28 (permalink)
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Heres an update on the new building, textures are still WIP, today i just cracked on and backed normal and Ao from high polys for alot of the sections. I still need to run it through crazybump and create specular maps for it all though, oh and do the windows, they aren't touched yet!

There's about 15 or so objects that will be instanced in game to create the whole building, lots of the naming conventions are in for that to happen but still got alot of twiddling to do before i attempt to put it in the engine.

Comments and Crits welcome:









COmments and crits welcome
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Last edited by Zeus; 08-12-2008 at 05:01 PM.
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Old 08-13-2008, 07:10 AM   #29 (permalink)
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Ran the whole thing through crazybump, now just doing speculars:



and added brick trimming along the window edges
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Old 08-13-2008, 07:54 AM   #30 (permalink)
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to be honest, when you run it through crazybump it looks like the bricks are schiny at some parts. Like the entrance.

Maybe you should also add some damage to the bricks also.
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