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Old 08-01-2008, 06:07 PM   #11 (permalink)
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Um, actually, I'm pretty sure the the bluriness is because of your bitmap filtering. Set your filtering to none, and it should become sharp. Beware though, it might get pixelated.



Really nice scene you got going there

Cheers!
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Old 08-01-2008, 06:43 PM   #12 (permalink)
ae.
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fixed the lighting mostly darkened the left side:



o tiros yeah that didnt work
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Old 08-01-2008, 06:57 PM   #13 (permalink)
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hm put some atmospheric effects into the lights to emit slight dust for a better mood.
other then that it looks pretty good. Those crates are a bit bland, tho.
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Old 08-02-2008, 01:00 AM   #14 (permalink)
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About the blur. It looks like you've tried pretty much everything in the render settings, it might be a good time to look at your texture. If that one is a bit blury to start with, then there's no way you'll get a sharp looking render of course. Care to share some of the texture sheets?
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