|
||||||||||||
|
|
#14 (permalink) |
|
Freelancer
![]() 366
- 28
|
remember this guy is a zombie. decompasition would screw with what we would normally see. more wrincles more exposed muscle tissue... for the most part bodyfat would have totally decomposed before llong.
__________________
Available for FREELANCE work. PM for details. |
|
|
|
|
|
#15 (permalink) |
|
Artist
![]() 47
- 2
|
Cuz I just cant wait for some normalmaped lowpolys
i make some tests - lowpoly almost finished, so when i add a little bit more details on hipoly , i will start to bake normal.Now i have lowpoly pants, mirrored - cuz this part of character most of the time is not visible. Normalmap res - 1024. |
|
|
|
|
|
#18 (permalink) |
|
Senior Artist
![]() 194
- 20
|
Here's the thing to remember, with Zombies they decompose the same rate of a corpse, so within days of this incident, decomp will take hold, skin rot, jaw falls off.
But not all zombies are the same zombies we've came to love so much! Still, really looks good, the boots look good too. |
|
|
|
|
|
#19 (permalink) | |
|
Game Art Student
![]() 134
- 6
|
Quote:
__________________
|
|
|
|
|
![]() |
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |