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#1 (permalink) |
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New Artist
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Boat In Water
Progress 1:
![]() Progress 2: ![]() Progress 3: ![]() Progress 4: ![]() followed some of a tutorial for the water. then i went out on my own and changed the water to my liking. i think the water is pretty much done, but now i need a horizon and improve the boat. any crits? Last edited by zymn; 07-10-2008 at 12:38 PM. |
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#6 (permalink) |
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Mod Leader
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I would also add that the water does not really look like water. When you have a lot of ripples, often you get a lot of white caps, and the water also should either look more blue, or more green. Right now the water looks more like plastic.
Look for some reference pics, like this: ![]() |
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#8 (permalink) |
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New Artist
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I don`t know what noise algorithms u have access to in Blender, but generally the way to go about water is:
1) Large scale noise layered with a touch of smaller noise for displacement (planar mapped over the top of a plane) 2) Smaller scale noise as bump map (creates the finer details without having to displace too densely) 3) Transparency with Fresnel-based reflection (the key thing) - makes water transparent from above or reflective at an acute angle (remember and use a nice environment to reflect) And hey presto u have some nice basic sea. Different types of noise produce different effects, for example turbulent is good for small choppy wavelets, standard noise squashed a bit on one axis is good for rolling-type waves, and the common electric or stumma or something is great for froth layers.. Mixing all these is the way to go. C4D is what i use atm and it has a nice option of looping most of its noises within any specific time (handy if u want to bake it out to a short animated texture).. |
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#9 (permalink) | |
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Mod Leader
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Quote:
![]() I would suggest you go to websites like [CG Textures] - The worlds largest free texture site and get some water textures to use for your scene. Also, if the boat had a good texture, it would really help things a lot. Good luck! EDIT: Not sure if this helps or not, but here: Blender Tutorial: Water Last edited by AlexanderSmith; 07-09-2008 at 07:18 PM. |
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