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Old 07-09-2008, 08:19 AM   #1 (permalink)
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Boat In Water

Progress 1:


Progress 2:


Progress 3:


Progress 4:


followed some of a tutorial for the water. then i went out on my own and changed the water to my liking. i think the water is pretty much done, but now i need a horizon and improve the boat.

any crits?

Last edited by zymn; 07-10-2008 at 12:38 PM.
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Old 07-09-2008, 08:36 AM   #2 (permalink)
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The size of the water ripples etc look way too big for this boat.
also you might want to tweak the water further.
it looks like everything flows the the center and comes up to lift the boat up on some sort of water pedestal
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Old 07-09-2008, 09:05 AM   #3 (permalink)
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yeah, i don't know how that happened...
thanks...
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Old 07-09-2008, 09:18 AM   #4 (permalink)
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Yeah, really looks like a massive underwater fountain is pushing the boat up and flowing out from there. I think once you fix that and add a horizon it will look a lot more realistic.
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Old 07-09-2008, 01:44 PM   #5 (permalink)
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Didn't I see this on BA forums :P

I would create a wake behind the boat and not surround it with ripples (It looks like the boat was dropped into the water right now).
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Old 07-09-2008, 04:07 PM   #6 (permalink)
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I would also add that the water does not really look like water. When you have a lot of ripples, often you get a lot of white caps, and the water also should either look more blue, or more green. Right now the water looks more like plastic.

Look for some reference pics, like this:

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Old 07-09-2008, 04:07 PM   #7 (permalink)
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lol, yes you did see this there. :P

and, thanks. any thoughts on how i can change it? i'm using blender...

edit: wow, new post. thanks...
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Old 07-09-2008, 06:09 PM   #8 (permalink)
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I don`t know what noise algorithms u have access to in Blender, but generally the way to go about water is:

1) Large scale noise layered with a touch of smaller noise for displacement (planar mapped over the top of a plane)

2) Smaller scale noise as bump map (creates the finer details without having to displace too densely)

3) Transparency with Fresnel-based reflection (the key thing) - makes water transparent from above or reflective at an acute angle (remember and use a nice environment to reflect)

And hey presto u have some nice basic sea. Different types of noise produce different effects, for example turbulent is good for small choppy wavelets, standard noise squashed a bit on one axis is good for rolling-type waves, and the common electric or stumma or something is great for froth layers.. Mixing all these is the way to go.

C4D is what i use atm and it has a nice option of looping most of its noises within any specific time (handy if u want to bake it out to a short animated texture)..
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Old 07-09-2008, 06:38 PM   #9 (permalink)
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Quote:
Originally Posted by zymn View Post
lol, yes you did see this there. :P

and, thanks. any thoughts on how i can change it? i'm using blender...

edit: wow, new post. thanks...
Ah Blender! I'm a big Blender fan myself, and have been using it ever since I figured out how it worked.

I would suggest you go to websites like [CG Textures] - The worlds largest free texture site and get some water textures to use for your scene. Also, if the boat had a good texture, it would really help things a lot. Good luck!


EDIT: Not sure if this helps or not, but here: Blender Tutorial: Water

Last edited by AlexanderSmith; 07-09-2008 at 07:18 PM.
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Old 07-10-2008, 12:39 PM   #10 (permalink)
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thanks.
and, i've got an update, as you can see. i changed the water completely on my own, i only used that tut for how much noise i should put on the texture. anyways, i think it looks alot better now. what do you guys think?

Progress 4:
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