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#21 (permalink) | |
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Game-Artist.net Staff
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And they do make a difference, for example, the engine we use here at work doesn't accept ngons at all when exporting models, they'll just get ignored (and another example, all of the ngons (which was quite a substantial amount of your model) on one of your weapon models that I unwrapped a while ago was totally gubbed when it was imported into a different 3D app - I had to reconstruct about 50% of the mesh). |
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#22 (permalink) |
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Grumpy Captain Awsome
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I really miss some more ambient occlusion.
Right now some of the parts on top of the rest just share the same look in texture... they kinda blend in. With some AO it would bring those details out a bit more |
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| The Following User Says Thank You to Dennispls For This Useful Post: |
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#24 (permalink) | |
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Super-mega-awesome artist
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Once you export a model from a program it gets converted, the engine shouldn't have any idea what the original geometry was like. If you're talking about my AR70, it imported perfectly fine into CSS, so obviously N-gons aren't as bad as you say. The reason it was gubbed was probably because of the format I sent it in. Just to show you, I exported it and put it into Milkshape 3d (which only supports triangles): ![]() As you can see, it completely destroyed the model and it's now unusable. Last edited by DaveW; 07-01-2008 at 07:13 AM. |
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#25 (permalink) | |
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Grumpy Captain Awsome
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First of all talon is right. How hard can it be to add a few cuts to finish off the geometry instead of relying to any exporter. Sure some exporters will convert everything into triangles, but most of them just do that randomly which may cause smoothing errors. Talon mentioned that everything will get converted to triangles eventually, so calling him ignorant (on export possibilities) is quite a harsh statement. Talon knows what he is talking about. |
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#26 (permalink) |
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Super-mega-awesome artist
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How hard? Not very, it's just unecessary. I've never noticed smoothing errors on my exports, and ones that were there have remained intact (there was one that was seemingly impossible to fix on my AR70 sight). Max automatically triangulates every surface, it's not done randomly by the exporter. You can even edit it in the Edit Poly modifier.
As you can see from my above post, it exported fine. I can send you the .MS3D or .SMD if you want and you can see that there are no problems with the export. |
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#28 (permalink) |
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Game-Artist.net Staff
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Aye. It's not that, this time, your method of working has worked no problem - it's that you sound like an arrogant cock.
I ALWAYS find that avoiding n-gons and splitting the mesh up myself, rather than letting the engine do it, is always THE way to go because you get a better understanding of how your model is divided and I almost always find that it helps guide me when I texture. On the other hand, it's looking good and it's looking better with each post you make, but I almost didn't comment because of the tone you're taking with everyone. If you're going to disregard people's crits (on your art, your technique or your personal character when on the forum), then what's the point of posting here? Attract bees with honey, son. Put down that vinegar. |
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#29 (permalink) | |
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Super-mega-awesome artist
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On the N-gons, the engine isn't doing it. How the model was made makes no difference to the game engine, it's all converted into triangles in the end. Just like it makes no difference what modifiers you used to make a particular model - the engine loads it as triangles just the same. Working with N-gons makes it much easier to UV map and makes for a cleaner mesh to work with. You might prefer not to use them, fair enough - the difference is that I'm not telling anyone my workflow is better and that they shouldn't split up their mesh manually. So it appears that just because I use a different workflow to you and I'm pointing out someone is incorrect in stating that it's fundamentally wrong I'm arrogant. That makes no sense. |
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#30 (permalink) | |
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Game-Artist.net Staff
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Keep getting ultra-defensive about people critting you (I offered advice, I critted you and I offered supportive comments and you've white knuckle-gripped onto my critique with that attitude) and no one will bother you again. Keep the vinegar. It goes well with that chip on your shoulder. |
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