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Old 06-21-2008, 11:14 AM   #1 (permalink)
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Weapon model

For which Engine -
Current Polycount - 1300 tris
Max Polycount -
Texture Size - 512X512
Description of background information on piece - It is just a weapon concept that a friend asked me to model out for them
Where are you looking to receive criticism - any crits would be great
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Old 06-21-2008, 05:12 PM   #2 (permalink)
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Hmmm, not a bad start. But can we see some texture maps? Also, the renders are kindof dark, I can't see the handle very well.

The texture looks quite plain, it would be best to try to add some detail (scratches, for example). Also, the mesh itself looks kindof sloppy. I am sure that you could optimize some of it (especially near the handle).
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Old 06-21-2008, 05:52 PM   #3 (permalink)
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the major problem with it is that you cant tell what the materials are, I would take a good look at the materials you want the weapon to be made out of and use them as a ref.
I am guessing its metal and plastic?. You should be able to tell what kind of a material it is you are using whatever colour the material is.

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Old 06-22-2008, 02:49 PM   #4 (permalink)
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The materials are impossible to figure out, I can't tell how you hold it, I can barely make out the shapes with the texture on, and it looks like you used the plastic wrap filter in photoshop, which is probably never a good idea.
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Old 06-22-2008, 03:37 PM   #5 (permalink)
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Its a nice design, but the texture could use more. To me, this looks like a form of plant/organic daggers. It would help alot if you added things like veins and more darkened areas going around the green parts. Also, adding some kind of bark around the handles would make it look less "clay" around that area.

Unless of course your were not aiming for organic/mecha fusion. In which case you might want to redo the whole thing. :P

Last edited by Jedah; 06-22-2008 at 03:39 PM.
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Old 06-22-2008, 04:36 PM   #6 (permalink)
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Jedah you are right and i forgot to say that this is an organic type of weapon in the first post sorry about that.

Thanks for the feedback so far here is an update







Cheers
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Old 06-22-2008, 11:33 PM   #7 (permalink)
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much better but it is still just a very confusing weapon.
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Old 06-24-2008, 01:29 PM   #8 (permalink)
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did you use polycruncher (or another automated program) to make the low poly from the high poly? the mesh looks that way, it could really do with being optimized. Its an interesting theme - the whole nature dagger thing so its good that you've gone for something original

but i think the thing that is stopping this model from being a lot better is that its so high poly for what it is. I think that with the amount u've got there it should be very clear what it is, but i think theres a fair few people possibly scratching their heads. Perhaps if you posted the concept it would be easier to compare the two so everyone can see where your coming from on this.
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Old 06-24-2008, 04:30 PM   #9 (permalink)
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This entire model has no definition. The edges (it's a dagger? It looks very blobby), the materials, the shapes are all very poorly defined. Slapping a high-rez photosourced texture on it didn't change that.

Do you have a concept of this that you can post? I understand it's a dagger pretty much because you've said as much. It's hard to point out where you deviated from the idea without knowing what you were trying to accomplish.
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Old 06-29-2008, 11:32 AM   #10 (permalink)
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Hey everyone thanks for all the crits so far here is an update and the concept






Last edited by KDun12; 06-29-2008 at 11:39 AM.
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