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#1 (permalink) |
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New Artist
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Weapon model
For which Engine -
Current Polycount - 1300 tris Max Polycount - Texture Size - 512X512 Description of background information on piece - It is just a weapon concept that a friend asked me to model out for them Where are you looking to receive criticism - any crits would be great ![]() _________________________________________________ ![]() ![]() ![]() |
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#2 (permalink) |
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Senior Artist
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Hmmm, not a bad start. But can we see some texture maps? Also, the renders are kindof dark, I can't see the handle very well.
The texture looks quite plain, it would be best to try to add some detail (scratches, for example). Also, the mesh itself looks kindof sloppy. I am sure that you could optimize some of it (especially near the handle).
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![]() 3D artist at http://www.thinkplaystudios.com/ My Portfolio: http://www.francoisstelluti.com |
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#3 (permalink) |
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Senior Artist
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the major problem with it is that you cant tell what the materials are, I would take a good look at the materials you want the weapon to be made out of and use them as a ref.
I am guessing its metal and plastic?. You should be able to tell what kind of a material it is you are using whatever colour the material is. chris |
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#5 (permalink) |
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Game Art Student
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Its a nice design, but the texture could use more. To me, this looks like a form of plant/organic daggers. It would help alot if you added things like veins and more darkened areas going around the green parts. Also, adding some kind of bark around the handles would make it look less "clay" around that area.
Unless of course your were not aiming for organic/mecha fusion. In which case you might want to redo the whole thing. :P Last edited by Jedah; 06-22-2008 at 03:39 PM. |
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#8 (permalink) |
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Game Art Student
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did you use polycruncher (or another automated program) to make the low poly from the high poly? the mesh looks that way, it could really do with being optimized. Its an interesting theme - the whole nature dagger thing so its good that you've gone for something original
![]() but i think the thing that is stopping this model from being a lot better is that its so high poly for what it is. I think that with the amount u've got there it should be very clear what it is, but i think theres a fair few people possibly scratching their heads. Perhaps if you posted the concept it would be easier to compare the two so everyone can see where your coming from on this. |
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#9 (permalink) |
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Senior Artist
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This entire model has no definition. The edges (it's a dagger? It looks very blobby), the materials, the shapes are all very poorly defined. Slapping a high-rez photosourced texture on it didn't change that.
Do you have a concept of this that you can post? I understand it's a dagger pretty much because you've said as much. It's hard to point out where you deviated from the idea without knowing what you were trying to accomplish. |
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