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#3 (permalink) |
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Game-Artist.net Admin
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Before you start with your texture you might want to optimize your object first. First of the 3 sections on top are a complete waste of polys, and since you're using a cilinder with quite some side's (which is ok since this is probably a first person model) this numer will be significant. Same going on with some poly's on a straight group of polys at the grip. It also looks like you chamfered the edges of your grip, which is only visible on the wireframe, so it doesn't make much sence to me. And then there's that little round thing you have. I didn't find it on any picture on the interent, so i'm guessing you just placed it there. Now, if you change all the above, you will find yourself in a situation where you have quite some extra poly's free for you to use. I suggest you use them on the fore end of the grip (or whatever it's called). It looks to simplified on your model.
![]() GL and keep us posted... |
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| The Following User Says Thank You to doylle For This Useful Post: |
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#5 (permalink) |
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Freelancer
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Looks good although there still seems to be polys there that could be removed without altering the shape.
As Doyle mentioned remove the bevel on the grip as it's so small you can't see it in the render. Also the lowest edgeloop on the grip can be removed as it doesn't add to the shape at all. There also seem to be unnessesary faces left ontop of the cylinder, infront of the grip. |
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#6 (permalink) |
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Artist
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now i deleted that weird bevel on the grip, and i deleted some poly`s you dont see in the game its ready to be textured
and about those weird poly`s at the cilinder, c4d doesnt count them as pol`s and i cant see them that is just 1 big round poly in c4d but it doesnt mind if he doesnt count them as poly`s ![]() |
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