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Old 09-18-2006, 08:42 AM   #1 (permalink)
New Artist
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Architectural Props for de_wanda (CSS)





http://riviera.heaven.nexusirc.at/wa...op_02_wire.jpg wire overlay



http://riviera.heaven.nexusirc.at/wa...om_prop_03.jpg full bright



photo resources provided by thomas hess


more ingamescreenshots of the map at:

http://riviera.heaven.nexusirc.at/wa...p?section=/wip


first post weeeeeeeeee

Last edited by warby; 09-18-2006 at 08:48 AM.
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Old 09-18-2006, 08:49 AM   #2 (permalink)
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awesome props. when can we expect to see some newer map screenshots?
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Old 09-18-2006, 08:52 AM   #3 (permalink)
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very pretty. are they gonna make up the skyline / background?
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Old 09-18-2006, 08:59 AM   #4 (permalink)
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That is very impressive man. congratulations!. Polycount looks rather high i think. Your map looks very nice on first sight. But, is it possible to show us a top view? Did you think of the choke points, player spawns, etc.

overall very nice work!
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Old 09-18-2006, 08:59 AM   #5 (permalink)
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yes they are skybox props
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Old 09-19-2006, 01:21 AM   #6 (permalink)
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sweeet, very nice!
that should do it for a very interesting skyline


just curious, where did Mr. Hess take those photos?
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Old 09-19-2006, 10:09 AM   #7 (permalink)
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The source map you are working on looks great man! Those are some nice assets, only the photo texturing ain't the best. You have modeled a lot of the parts from the second reference object which won't be seen as mesh detail because of planar mapping with a photograph. Futhermore I'd adjust the colors and contrast to make them fit the buildings used in your map.

I'll keep an eye on this thread, great work on the map so far!
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