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Old 05-29-2008, 08:46 PM   #11 (permalink)
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like the improved changes man! your stuff is awesome.

just one thing, on the interactive kiosk, the screen doesn't really read as a screen to me. maybe you can add some scan lines or some more obvious signs of pixel-pitch. in motion, i can see it reading as a screen, but just a screen shot, it doesn't seem to portray it the best way. just my 2 cents.
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Old 05-30-2008, 12:33 AM   #12 (permalink)
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I completely agree with illybang there. what have you done with that kiosk?!? It looks like you just slapped a random image on there, where did the high tech sci fi interface go?
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Old 05-30-2008, 09:30 AM   #13 (permalink)
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Ya after having looked at it the next day and with a fresh pair of eyes, I can see that I have made a bit of a mess of it.. hmm... anywa, I've done another user interface, and this time i've gone more for the sci-fi look, rather than a friendly interactive kiosk thing.

I think now, it looks more like some sort of helpful bot on a space station or something.

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Old 06-02-2008, 10:47 AM   #14 (permalink)
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Just did a quick game asset, spent like a couple of hours on both modelling and texturing.. Basically I'm creating some small props to fill up a small environment i'm working, will upload that soon.

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Old 06-04-2008, 11:09 AM   #15 (permalink)
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Realy nice work. The Royal Exchange is awesome.... I hope i can see a textured version of it some day. The game assets looking great as well, except the screen thing still does not look that convincing imo, but i won't have a clue how to fix it, maybe a little noise or as mentioned befor some scanlines may help. Did you do the fire extinguiser label yourself? In holland after "1. remove savety pin" theres a note about "2. aim at fire" lol i guess we are stupid here or maybe you should add it .
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Old 06-04-2008, 03:58 PM   #16 (permalink)
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Thanks for the comments. I really don't know what else I can do the screen... meh.

as for the fire extinguisher, i think i got 2 and 3 mixed up... lol
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Old 06-12-2008, 08:56 PM   #17 (permalink)
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A new environment piece i'm working on at the moment. Just a simple corridor in an apartment building.



Still gotta model the low poly version of the doors, add a window at the end of the corridor, texture the lights, and other random decorations.

Would like some crits on the texturing.
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Old 06-15-2008, 07:11 AM   #18 (permalink)
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Updatos:



Few things I think I need to improve on is the control panal on the door, a bit too bright I think. Also still need to do the window, but after that I dunno what other assets to models. I do have ideas to create decals, like fire exit labels... other then that I'm dry on ideas, any suggestions?
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Old 06-15-2008, 08:08 AM   #19 (permalink)
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The bot looks nice.. The gui is nice too, but I've read that ideal gui for humans in computers would be round.. so I'm thinking this screen has definitely support for such a gui..

I think the corridor is missing some kind of bord to make the wall blend nicer to the floor, there could be a bord for ceiling too. Maybe some small doorsteps for the doors.
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Old 06-15-2008, 10:42 AM   #20 (permalink)
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Quote:
Originally Posted by Jimi View Post
The bot looks nice.. The gui is nice too, but I've read that ideal gui for humans in computers would be round.. so I'm thinking this screen has definitely support for such a gui..

I think the corridor is missing some kind of bord to make the wall blend nicer to the floor, there could be a bord for ceiling too. Maybe some small doorsteps for the doors.
Yes, definitely needs some base board. You're going to have to spice it up from standard BB though, the average household BB/CB is pretty boring.
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