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Old 08-07-2006, 04:50 AM   #11 (permalink)
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Well, you can find the tutorial here:
http://67.15.36.49/team/Tutorials/af...terburn_01.asp

It looks like Tim's work. Did u used afterburn?
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Old 08-07-2006, 04:58 AM   #12 (permalink)
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Nope no afterburn only in max! Yea thats a great tutorial but it anywayz the final resulst sucks so I had to edit alot. And I tried to do it without afterburn and you see the results When you do the tut you need afterburn , but trie it and you will see the result will be a bit ugly

Ty for the replies!
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Old 08-07-2006, 05:18 AM   #13 (permalink)
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Not afterburn?
Looks really cool. If not afterburn is it blobmesh in particle flow?
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Old 08-07-2006, 05:34 AM   #14 (permalink)
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I tried the tutorial a few days ago, till I noticed I needed afterburn.

But it looks great of you. Looking forward to see the animation.
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Old 08-07-2006, 06:00 AM   #15 (permalink)
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that afterburn is not a part of 3DS max?

in that case i will try it later when needed
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Old 08-07-2006, 06:04 AM   #16 (permalink)
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No Afterburn is a third party plug-in.
http://www.afterworks.com/
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Old 08-07-2006, 06:11 AM   #17 (permalink)
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aaah

thanks pasta!
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Old 08-08-2006, 05:06 AM   #18 (permalink)
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i thought it is pyro cluster, but without any plugin, that is great, i had no clue max is abl to do effects like that only with shipped material. would be nice if you could write a tut about it

and now something to crit, it's a minor mistake, but it bothers me:

in the open space, there is no oxygen, as we all know. and the 100 million dollar question: what do you need to make fire?

right: something that will burn, fire AAAAAAAAAAND oxygen!

so in realworld, nothing will burn in the open space until it reach a atmosphere filled with oxygen.
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Old 08-08-2006, 05:48 AM   #19 (permalink)
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Seebaer: Yeah satndard max particle flow can be really good, however very CPU intensive.
A little suggestion would be to buy "Deconstucting The Elements" by Pete Draper. Fantastic book, teaches all special effects regarding fire, volcanic eruptions, tornados, right to stormy sea's to cigarette smoke.
All done nativly in 3ds max Particle Flow.
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Old 08-08-2006, 07:53 AM   #20 (permalink)
Tim
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The trick is just applying the right materials and import good lightning. The rest is just some settings within the particles.
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