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#11 (permalink) |
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New Artist
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Well, you can find the tutorial here:
http://67.15.36.49/team/Tutorials/af...terburn_01.asp It looks like Tim's work. Did u used afterburn? |
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#12 (permalink) |
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Banned
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Nope no afterburn only in max! Yea thats a great tutorial but it anywayz the final resulst sucks so I had to edit alot. And I tried to do it without afterburn and you see the results
When you do the tut you need afterburn , but trie it and you will see the result will be a bit ugly![]() Ty for the replies! |
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#16 (permalink) |
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Senior Artist
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No Afterburn is a third party plug-in.
http://www.afterworks.com/ |
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#18 (permalink) |
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Artist
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i thought it is pyro cluster, but without any plugin, that is great, i had no clue max is abl to do effects like that only with shipped material. would be nice if you could write a tut about it
and now something to crit, it's a minor mistake, but it bothers me: in the open space, there is no oxygen, as we all know. and the 100 million dollar question: what do you need to make fire? right: something that will burn, fire AAAAAAAAAAND oxygen! so in realworld, nothing will burn in the open space until it reach a atmosphere filled with oxygen. |
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#19 (permalink) |
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Senior Artist
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Seebaer: Yeah satndard max particle flow can be really good, however very CPU intensive.
A little suggestion would be to buy "Deconstucting The Elements" by Pete Draper. Fantastic book, teaches all special effects regarding fire, volcanic eruptions, tornados, right to stormy sea's to cigarette smoke. All done nativly in 3ds max Particle Flow. |
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