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Old 04-17-2008, 09:35 PM   #11 (permalink)
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While I know what you're saying, I wasn't saying not to use repeated environment buildings. I was pointing out that he shouldn't use repeated buildings in a linear environment, but if it was more open ended, then repeated buildings are fine so long as there is still some form of variation and spacing. (Not having several repeated objects in a small proximity)

I agree with what you're saying, and perhaps I mis-wrote what I was getting at.

I'm not going to discuss my environment any further, it is not my thread. But I will say that the game runs fine with plenty of custom made objects, buildings, props etc with added AI, high detail textures, particle effects, lighting effects, etc.
Just play STALKER, you'll know what I mean.
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Old 05-14-2008, 09:33 PM   #12 (permalink)
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Hey guys I'm resurrecting this thread from the dead with some updates on assets that I've textured. From where I've started with the level I've finished unwrapping the assets and now I'm texturing so updates will come more frequently.

The Road Closed sign and Electrical box are using 1024x1024 and the rest of the objects are using 512x512 maps.



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Old 05-18-2008, 02:23 PM   #13 (permalink)
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Here's a cement fence that I'm making to go in front of my condo homes. Its using a 1024x1024 diffuse,normal and spec map.
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File Type: jpg Cement_Fence.jpg (86.8 KB, 45 views)
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Old 05-22-2008, 08:29 AM   #14 (permalink)
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Here's a small update of the level I'm working on. I finished texturing the scaffolding and the front entrance of the condo along with some assets. Next I'll work on texturing the building. Crtis welcome.




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Old 05-22-2008, 10:18 AM   #15 (permalink)
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Good work overall, a bit of a light render though...
I can catch one thing, which is the "no parking at any time" sign looking too clean. Is it too late to bend it and add some wear to the texture?
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Old 05-22-2008, 11:44 AM   #16 (permalink)
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fabiodan- I totally forgot to lower the opacity on some of the parts of the sign like I did to the text which makes if feel more worn so I'll do that right away. Thanks for the catch.
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Old 05-25-2008, 03:42 AM   #17 (permalink)
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np
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Old 06-14-2008, 01:46 PM   #18 (permalink)
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Here's a quick update. I've been working on the town homes unwrapping and adding textures. As it stands right now I'm using a 1024x768 tilable map for the bricks, a 1024x1024 map for the trim, windows and doors and a 512x512 for the window ornaments. I'm learning alot as I go about unwrapping and texturing. Crits and comments are always welcome.

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Old 07-04-2008, 03:54 PM   #19 (permalink)
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Hey here's another quick update. I redid the town homes uvw's and redid some of the textures. From here I'm going to add some alpha maps for the grunge and then add some appliances to the front steps as a blockade.

Let me know what you think. C&C welcome.

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Old 07-05-2008, 02:23 AM   #20 (permalink)
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thats looking very good man. nothing much in the way of critiques right now
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