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#1 (permalink) |
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Game Art Student
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Low-Poly Commie Batman
Current Polycount - 630 tris
Texture Size - 512x512 Description of background information on piece - Learning piece, doing character modeling, textures, rigging, and animating. Where are you looking to receive criticism - Textures right now, I know where and how I can improve the mesh. _________________________________________________ Insert Render ![]() Insert Texture Sheets ![]() |
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#2 (permalink) |
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Programmer
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Even though it's commie; it's a bit TOO commie atm tbh. There's like a white space on his forhead with some dot on it I would drop.
Maybe an ambient occlusion would do good. I thinks its better to texture in a more realistic way and if it is to be used ingame just use a cartoon shader. Can you also post a wired unwrap. I can't really see what is what. In the short way: Maybe redo unwrapping and texture a bit more realistic ![]() Keep going! |
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#3 (permalink) |
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Senior Artist
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Well, for what is currently in your diffuse texture (mainly large blocks of 2 colours),I think that the texture size is overkill. As it is the current texture could be far smaller with little/no quality difference.
Basically I'm echoing TheoLogic, try some more detail into the texture. Keep it up |
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