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#1 (permalink) |
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New Artist
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Rpg-26
For which Engine - BF2
Current Polycount - 781 Description of background information on piece - This was someone else's excellent model, in which I was tasked to texture it. This is my 2nd texture, so I'm keen to learn more from the mistakes I made. The texture is in 2 components, one for the tube, and the other for the sights and the secondary tube. Where are you looking to receive criticism - Texture _________________________________________________ ![]() ![]() ![]() |
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#4 (permalink) |
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Senior Artist
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First off, I agree, I think it looks great.
I could very well be wrong in saying this seeing as I'm relatively new to game art, but isn't having lighting information in your diffuse texture a "no no" when you're using normal maps? I'm sure someone will correct me if I'm wrong. But as I said, I think it looks great. Good job ![]() |
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#5 (permalink) |
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Artist
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Bf2 has a terrible dynamic light system, so putting some lighting information in the texture is preferable, but you are right about next gen engines and letting the spec and better lighting systems taking care of that stuff.
Its looking good chuc and you have a solid foundation for a someone who has just started texturing Its looking a little too clean for a real world instrument of war, and my only suggestion would be to really try and make it more...for a lack of a better term 'texturey.' The first jpg of the barrel looks really cool, but it seems like less detail was put into the 2nd texture sheet. I would maybe overlay some more real world metal textures into it to give it a bit more oomph, perhaps a little more contrast in the levels and sharpen the texture up to make it pop. These are personal suggestions though, and the texture already looks pretty cool ![]() out of interest, which mod team are you working in? |
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