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#1 (permalink) |
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Senior Artist
![]() 95
- 5
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Light Martian Hovervraft
For which Engine - Battlefield 2
Current Polycount - Approx 4000 per model Max Polycount - Approx 4000 per model Texture Size - 1024x2 (or 2048) Description of background information on piece - A series of 9 hover craft for a near future Sci-fi mod based on mars. Focus is on functional design first. then style Where are you looking to receive criticism - General feedback and Ideas for colour schemes in texturing, Most of all. Can you see logical funtion in the models?Will this design convince the player that yes these things could fly. _________________________________________________ Insert Render Toshida corporation Craft. Light, fast corporate craft Medium class (Irontaxi / Z-trooper) ![]() Light Class (wip) (Hollowichigobanki) ![]() Martian Marine craft. Meant to be stronger, beefier than first faction. Medium class (Z-trooper) ![]() Light Class (wip) (Z-trooper) ![]() Insert Wireframe None ATM Insert Texture Sheets None ATM |
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#2 (permalink) |
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Artist
![]() 96
- 9
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yes, ive seen this over on your website. Very nice concept and even better to see something good coming out of it. Both vehicles look very believable and solid. Get some texture on those things though. This will sound very unprofessional but i would love to have a go at texturing one of those. Anyway, keep it up.
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#3 (permalink) |
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Senior Artist
![]() 95
- 5
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tbh... our texture sheets will be sitting right on our forums...you are free to copy them and have a go at it...feel free to post in our public forums and ill even pop it on the model if you like...better yet...I could give you the model file if you PM me here or in Offworld fourms..
cheers.. ![]() |
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#5 (permalink) |
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Game-Artist.Net Founder
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Nice work in general; the first medium class seems the strongest whilst the second (light class) the weakest in terms of shape/design (almost lego/micro-like). Think the shapes need more edge loops / detail as BF2 can handle it easily as long as you optimize your LODs well enough. Beef em up!
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