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Old 03-11-2008, 06:45 PM   #1 (permalink)
Senior Artist
IronTaxi's User Activity: 0/10
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Light Martian Hovervraft

For which Engine - Battlefield 2
Current Polycount - Approx 4000 per model
Max Polycount - Approx 4000 per model
Texture Size - 1024x2 (or 2048)
Description of background information on piece - A series of 9 hover craft for a near future Sci-fi mod based on mars. Focus is on functional design first. then style
Where are you looking to receive criticism - General feedback and Ideas for colour schemes in texturing, Most of all. Can you see logical funtion in the models?Will this design convince the player that yes these things could fly.
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Insert Render


Toshida corporation Craft. Light, fast corporate craft

Medium class (Irontaxi / Z-trooper)

Light Class (wip) (Hollowichigobanki)


Martian Marine craft. Meant to be stronger, beefier than first faction.

Medium class (Z-trooper)

Light Class (wip) (Z-trooper)


Insert Wireframe
None ATM
Insert Texture Sheets
None ATM
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Old 03-18-2008, 07:59 PM   #2 (permalink)
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yes, ive seen this over on your website. Very nice concept and even better to see something good coming out of it. Both vehicles look very believable and solid. Get some texture on those things though. This will sound very unprofessional but i would love to have a go at texturing one of those. Anyway, keep it up.
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Old 03-19-2008, 08:32 AM   #3 (permalink)
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tbh... our texture sheets will be sitting right on our forums...you are free to copy them and have a go at it...feel free to post in our public forums and ill even pop it on the model if you like...better yet...I could give you the model file if you PM me here or in Offworld fourms..

cheers..

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Old 03-19-2008, 04:58 PM   #4 (permalink)
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cool, i might drop in there in a bit.
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Old 03-19-2008, 08:07 PM   #5 (permalink)
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Nice work in general; the first medium class seems the strongest whilst the second (light class) the weakest in terms of shape/design (almost lego/micro-like). Think the shapes need more edge loops / detail as BF2 can handle it easily as long as you optimize your LODs well enough. Beef em up!
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Old 03-20-2008, 08:27 AM   #6 (permalink)
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2 mediums are the only ones really done...

im starting to fall in love with the 4th ship (light marines) very gritty...we are working at about 5000 poly limits at the moment.
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