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Old 09-16-2006, 11:11 AM   #11 (permalink)
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sorry the image refused to post!

here it is:



Again, this is not final, but i feel as though it is getting REALLY REALLY close
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Old 09-16-2006, 03:22 PM   #12 (permalink)
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1. make a better connection between the railing and the ground

2. same here, maybe a dirt decal on the ground

3. texture stretching!!! (very bad!!)

4. No connection between pipe and wall. Believe me, small details make it far better...

5. Is it a brick? If yes, why? I see no brick wall.

But for a start a nice composition. What engine is it, if its a engine?

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Old 09-17-2006, 07:59 AM   #13 (permalink)
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i appreciate the help on all of this. Its no engine. Just a render in Lightwave. I am gettting this ready to put into my portfolio. I might try to put it into an engine later on down the road.

Oh well, i'll post some new progress soon!. Thanks all
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Old 09-17-2006, 10:01 AM   #14 (permalink)
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Why not enable global illumination and radiosity, then bake the lights to the object using the surface baker in surface editor>shaders, this will help the scene very much and still be game-ready.
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Old 09-19-2006, 08:01 AM   #15 (permalink)
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oh ok i just remember when i did this test for EA, they had said no global illumination or radiosity. But i guess if it was baked, then we would be ok.


Yeah i'll have to try theat when i get the chance. Thanks!
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