|
||||||||||||
|
|
|||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#15 (permalink) |
|
Artist
![]() 76
- 3
|
heres a snap shot of additional building section for project, it's a WIP on the lighting.
![]() also have to work on some alleyway sections and will be introducing a sewer environment should be fun. ![]() any crit welcome (bearing in mind this is WIP)
__________________
our current pc title in development http://archangel-studio.blogspot.com/ and our discussion forum http://rabbit-team.gamedev.gr/ |
|
|
|
|
|
#16 (permalink) |
|
Artist
![]() 76
- 3
|
here's some clay rneders of additional buildings....
all around 250-300 polys maximum. will be adding things like drain pipes and light fixtures as additonal decoration at a later stage... ![]() ![]() ![]()
__________________
our current pc title in development http://archangel-studio.blogspot.com/ and our discussion forum http://rabbit-team.gamedev.gr/ |
|
|
|
|
|
#18 (permalink) |
|
Artist
![]() 76
- 3
|
cheers big ears i'll have to do more work on scene setup and stuff.
__________________
our current pc title in development http://archangel-studio.blogspot.com/ and our discussion forum http://rabbit-team.gamedev.gr/ |
|
|
|
|
|
#19 (permalink) |
|
Senior Artist
![]() 260
- 23
|
progress so far; we have physx intigrated with the engine now, so i have been dumping in all of my physics models i have lying around
![]() yea, i know none of them should be in the street. but physics is fun to play with!!! lol. strictly for testing purposes. also, i have been working on a stray cat model, mainly just to get back into the swing of modelling organic stuff. ![]() ![]() i will get this to our animator tomorow, and hopefully have some animations within the next week. |
|
|
|
|
|
#20 (permalink) |
|
Senior Artist
|
The cat model looks pretty sweet so far
![]() However the texture is really lacking atm. It looks as if you've just applied a grayish color to it and some dodge and burn lines. It just doesn't do the model justice. What do you have to work with as far as texture sizes? As for your street scene so far the main thing I spotted was the lack of an ao map. If it is possible to get some ambient occlusion baked for the models it would make it look alot better. And it would help define your model and texture more. Briamond for your buildings, it's more helpful for us to be able to see wires like irishlostboy has posted for his cat. While the clay renders are tempting to do it is just more helpful if we can see the wires ![]() Good stuff so far though ![]()
__________________
Portfolio |
|
|
|
| The Following User Says Thank You to retardedmonkey For This Useful Post: |
![]() |
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Tags |
| competition, game, level, street, texture |
| Thread Tools | |
| Display Modes | |