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Old 07-02-2008, 03:41 AM   #1 (permalink)
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Church WIP

For which Engine - CryEngine 2 & UE3
Current Polycount - ~30,000
Max Polycount - ~50,000
Texture Size - all of the above? lol
Description of background information on piece - Church I am building referenced from an old Armenian church "Echmiyadzin." This is going to get converted into the Hand Of Nod for a C&C Modteam I am on using the CryEngine2. All I have are 2x 2048x2048 Diffuses and will shrink them later.
Where are you looking to receive criticism - Everywhere!!
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Old 07-02-2008, 03:52 AM   #2 (permalink)
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Don't really see anything to crit, wireframes might help. Looks very tight so far though, good work.
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Old 07-02-2008, 06:10 AM   #3 (permalink)
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qwireframes seconded. very nice texturing so far. some detail shots might be nice. just so we can see the detailed areas a little better. im LOVING the walkways though very nicely done
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Old 07-02-2008, 06:18 AM   #4 (permalink)
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Looking really good mate. Some really nice detail. Looking foward to seeing the final version.

I love the walkways, its really my kind of style. The textures look very good on the building is self so far, good detail.

Some close up screenshots would be nice as someone said.

Keep it up

Last edited by sarge mat; 07-02-2008 at 06:22 AM.
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Old 07-02-2008, 06:23 AM   #5 (permalink)
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30k tris sounds a bit mental. Wires please.
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Old 07-02-2008, 07:29 AM   #6 (permalink)
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yeh teddy has a point. mental it is. but i presume the poly limit must have come from some sort of modding resource... i presume the cryengije has a retty good handling for high polys.. it is kinda its while selling point.. handling massivly high ammounts of environment...
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Old 07-02-2008, 07:39 AM   #7 (permalink)
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Hmm, I think 30k might be alright for CryEngine 2 really.. especially if they aim for the quality crysis has

Really neat job on that church, are those poles to support the contruction rig thingy mesh or planes?

Only crit is that they look a bit fragile, and that you seem to have put a bit too much detail into the building at the top, where one won't get close. Not that I think you should remove objects, just lower the tri-count of them a little. Other than that it's good
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Old 07-02-2008, 07:44 AM   #8 (permalink)
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Remaking that eh? Will it get blown up by a nuke like in the Renegade mission?

And AFAIK it wasn't a hand of nod, just an operations centre, which they used to control the town and surrounding area, till GDI got in, then nod nukes it.

Looks good though.
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Old 07-02-2008, 04:17 PM   #9 (permalink)
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Wires

If you look at my portfolio page you can see the harvester and the HON thats done on it
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Old 12-02-2008, 12:01 AM   #10 (permalink)
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some flats
not completely finished so be gentle when u crit :P
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