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Images of stuff I've done
Hey, K_K here. Im not sure if I'm allowed to do this, but I'm gonna post some images of stuff I've done.
Name - Human 01 For which Engine - Anything that can support .X Filetypes Current Polycount - 1918 polys Max Polycount - I was shooting for under 2500 Texture Size - None Description of background information on piece - This was my first proper model (I had modelled the hands seperately and joined them on. This was modelled starting from a cube and worked onwards, I take on a different method now lol. As you can see I tried to develop this one further by adding some attempt at armour. Current Progress - Discontinued Where are you looking to receive criticism - Not anywhere really lol. This one is just showcase. _________________________________________________ ![]() Name - Dragon For which Engine - Anything that can support .X Filetypes Current Polycount - 10 444 Max Polycount - 10 444 Texture Size - None Description of background information on piece - My favourite model,second one I've ever made, Im at the point of giving up on this one because making the UV Map is insanely hard. Current Progress - Trying to UV Map Where are you looking to receive criticism - If you have any comments or crits for this, I urge you to tell me ![]() _________________________________________________ ![]() ![]() Name - Barrel For which Engine - Anything that can support .X Filetypes Current Polycount - 762 polys Max Polycount - 762 Texture Size - 2048 x 2048 Description of background information on piece - The reason I put this in WIP is because I had no intention of releasing it, it was mainly a texture practice model. Current Progress - Finished, PM me if you really want it lol. Its my first model that I've textured, so it's pretty bad lol. Where are you looking to receive criticism - If you have any comments or crits for this, I urge you to tell me ![]() _________________________________________________ ![]() Name - Human 02 For which Engine - Anything that can support .X Filetypes Current Polycount - 622 polys Max Polycount - No real goal as long as it looks like a human this time lol. Texture Size - None Description of background information on piece - This is the first human I've attempted using cylinders so be gentle lol. Current Progress - Work in Progress Where are you looking to receive criticism - If you have any comments or crits for this, I urge you to tell me ![]() _________________________________________________ ![]() (This is an old screenshot, Imageshack is mucking up on me so I cant upload a new one lol) |
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